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<H1>Re: [MUD-Dev] Guide Applicant : Player Ratio</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Guide Applicant : Player Ratio</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Feb 2000 12:11:20 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 18 Feb 2000, Geoffrey A. MacDougall wrote:

&gt; Greetings,
&gt; 
&gt; Two short and simple questions for which I hope there are short and simple
&gt; answers:
&gt; 
&gt; 1.) When one is designing a guide/admin/wizard/immortal/whatever system that
&gt; relies on player volunteers (for a large-scale graphical commercial MUD),
&gt; how many applications per number of players can one expect to receive?
&gt; I.e., what percentage of the playerbase would be interested in becoming a
&gt; guide?
&gt; 
&gt; 2.) What is the ratio of qualified applicants to total number of
&gt; applications?
&gt; 
&gt; I realize these questions are liable to elicit a number of answers that
&gt; begin with "It depends...", but I'm hoping for a sweeping generalization, if
&gt; there is one...

I can't speak for graphical commercial MUDs, but we tend to get about 5%
of our active playerbase interested in being a Guide when we ask for
applications. Our requirements are largely just that they have to have
played at least 300 hours before applying. 

I make the applicants write a little essay on why they should be a Guide,
and I find that about half of them write well enough and demonstrate a
mature enough grasp of their duties to be chosen.

--matt




_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<LI><STRONG><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Guide Applicant : Player Ratio</A></STRONG>
<UL><LI><EM>From:</EM> "Geoffrey A. MacDougall" &lt;geoffrey#poptronik,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] voice vs. text</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00444" HREF="msg00444.html">Re: [MUD-Dev] voice vs. text</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 21 Feb 2000, 17:57 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="00436" HREF="msg00436.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Sun 20 Feb 2000, 19:34 GMT
</LI>
<LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 21 Feb 2000, 17:57 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Guide Applicant : Player Ratio</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Fri 18 Feb 2000, 17:43 GMT
<UL>
<LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Guide Applicant : Player Ratio</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:15 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Codebase Ideas</A></strong>, 
punitac <a href="mailto:punitac#prodigy,net">punitac#prodigy,net</a>, Fri 18 Feb 2000, 03:25 GMT
<UL>
<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 05:38 GMT
</LI>
<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Aaron Mitchell <a href="mailto:aaron#fate,net">aaron#fate,net</a>, Fri 18 Feb 2000, 18:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00370" HREF="msg00370.html">[MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Wed 16 Feb 2000, 18:04 GMT
</LI>
</UL></BLOCKQUOTE>

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