<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd) --> <!--X-From-R13: Sevx Xneiv <rwneivNzrtfvarg.arg> --> <!--X-Date: Thu, 20 Jan 2000 18:26:18 -0800 --> <!--X-Message-Id: 3887A5FC.F33AFE63#megsinet,net --> <!--X-Content-Type: text/plain --> <!--X-Reference: E12BQgx-00021A-00#dingo,kanga.nu --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows?</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ejarvi#megsinet,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00193.html">Previous</a> | <a href="msg00196.html">Next</a> ] Thread: [ <a href="msg00213.html">Previous</a> | <a href="msg00182.html">Next</a> ] Index: [ <A HREF="author.html#00195">Author</A> | <A HREF="#00195">Date</A> | <A HREF="thread.html#00195">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</LI> <LI><em>From</em>: Erik Jarvi <<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>></LI> <LI><em>Date</em>: Thu, 20 Jan 2000 18:19:08 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J C Lawrence wrote: > > ------- Forwarded Message > > From: "Powell, Warren" <warren.powell#nz,unisys.com> <snip> Delurking :) A bit about me first, I'm a (just) a Elder Wiz at Shattered Worlds. I've been a Wiz for ~1 year there, and a player there for about 9 months before that. Shattered has been around since about '91 or '92. At Shattered Worlds, we have a IMO a neat system. First there are Players, which are all players who have not completed either all of the quests, or all of the quests that are required in which ever guild that they are in. After completing the quest requirements, the player becomes a Lord. Once a Lord, the player has to do Lord Tasks, which are things in the line of get such-and-suches head, and there is also a Lord Ball.( An unfortunate failure, it is still in the game, but players are uninterested in it. I was the implementor on that one. :-) ) As the Lord gets more Lord Points, his/her Lord rank increases, they also decrease in time A Lord starts out at Sir/Madam, then gets to Baron/Baroness, and almost finally Duke/Duchess. The ultimate achievement is King/Queen. To become King/Queen the player must be at least a Baron/Baroness and have his/her cult be the largest. Largest being the total amount of quest points of all of the members, plus extra points for being a Citizen. (We allow 1 player to have 1 citizen character.) Sooo while there is one player who tends to be King most of the time, power plays from the other Lords happen about 3 to 4 times a year. Some are quite bloody. :-) But there always seems that there is a take-over brewing. Not only are these take overs enjoyable to the man who would be King, but to the members of the cult. It tends to get very political. (We have a Democratic Monarchy, and almost everything is player run, shops, laws, justice, guild alliances, cults.) The King/Queen has his/her own "palace", and is in charge of keeping the guards of the main city up and running through taxation. JC wrote in a followup > I'd be tempted to give people with places on the fame table > something special; something to signify their status. We don't give very much atm, but the players are pretty happy. Tho we are introducing unique items for Guild Leaders, and the King/Queen. Erik _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00185" HREF="msg00185.html">[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></STRONG> <UL><LI><EM>From:</EM> J C Lawrence <claw#kanga,nu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00193.html">Re: [MUD-Dev] Community Relations</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00196.html">Re: [MUD-Dev] Community Relations</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00182.html">[MUD-Dev] Business Licenses</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00195"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00195"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 20 Jan 2000, 23:08 GMT <UL> <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 20 Jan 2000, 23:42 GMT <UL> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT <UL> <LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 22 Jan 2000, 00:40 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Fri 21 Jan 2000, 02:26 GMT </LI> </UL> </LI> <LI><strong><A NAME="00182" HREF="msg00182.html">[MUD-Dev] Business Licenses</A></strong>, CFrancy <a href="mailto:CFrancy#aol,com">CFrancy#aol,com</a>, Thu 20 Jan 2000, 21:38 GMT <UL> <LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] Business Licenses</A></strong>, Bruce <a href="mailto:bruce#cubik,org">bruce#cubik,org</a>, Thu 20 Jan 2000, 22:53 GMT </LI> <LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Business Licenses</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 26 Jan 2000, 05:30 GMT </LI> </UL> </LI> <LI><strong><A NAME="00165" HREF="msg00165.html">[MUD-Dev] Simulated Populations</A></strong>, phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Wed 19 Jan 2000, 23:03 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>