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<H1>Re: [MUD-Dev] Command interface for Coordinate based world</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Command interface for Coordinate based world</LI>
<LI><em>From</em>: "Lovecraft" &lt;<A HREF="mailto:dave#darkages,com">dave#darkages,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Mar 2000 12:34:06 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Dan wrote:
&gt; I can see a system where the user types:

&gt; &gt;Heading 280
&gt; &gt;Speed 5
&gt; &gt;Facing 300

&gt; But I think that would get old *real* fast and also isn't nearly as
&gt; transparent as the normal interface.  I'm also having a problem with
facing..
&gt; in my hope to avoid numbers, I have 'look right', 'look left' and 'look
&gt; ahead'.  Again, not enough control?

What are the technical barriers to writing both a low-level and high-level
commands?

In Diablo and several graphic muds, you can use keyboard control to move
your character, or click on a destination with a mouse.  The client
pathfinds the destination.  Pathfinding is slightly more high-level than
using the mouse.  Some strategy games allow very distant pathfinding or
other high-level orders.

If your world is text based and contains objects in it that the user reads,
then I imagine one could give the high-level or low-level commands to get to
any object.



Low-level example:

&gt; &gt;Heading 280
&gt; &gt;Speed 5
&gt; &gt;Facing 300
[more low-level commands to navigate as your imagination needs]



High-level example:

User sees:
    A lilac bloom winks in and out of view behind the sparkling water
fountain's flow.

User types:
    Get lilac

User does:
    Goto (lilac) {
        Check range (lilac, arm's reach)
        Check obstacles {
            Navigate around (water fountain)
        }
        Approach (lilac)
        repeat
    }

    Get (lilac) {
        Pull (lilac, root)
    }



*smiles* Have mercy on my non-technical soul.

Dave Kennerly             *             A world to live in
Game Director             *             <A  HREF="http://www1.darkages.com">http://www1.darkages.com</A>




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Command interface for Coordinate based world</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 00:44 GMT
<UL>
<LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 23 Mar 2000, 02:34 GMT
</LI>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 23 Mar 2000, 06:15 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 02:34 GMT
</LI>
<LI><strong><A NAME="00712" HREF="msg00712.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 23 Mar 2000, 20:34 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00691" HREF="msg00691.html">[MUD-Dev] (fwd) mud.design.ideas</A></strong>, 
Nathan Fenenga Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 22 Mar 2000, 22:07 GMT
<LI><strong><A NAME="00690" HREF="msg00690.html">[MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 22 Mar 2000, 17:19 GMT
<UL>
<LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Sayeed <a href="mailto:yu219121#yorku,ca">yu219121#yorku,ca</a>, Wed 22 Mar 2000, 22:07 GMT
<UL>
<LI><strong><A NAME="00694" HREF="msg00694.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 22 Mar 2000, 22:23 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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