<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Object and class heirarchies -- are they really necessary? --> <!--X-From-R13: "Re Dvpuneq O. Pnegyr" <evpuneqNzhq.pb.hx> --> <!--X-Date: Tue, 21 Mar 2000 13:45:50 -0800 --> <!--X-Message-Id: 01BF9381.087B0F10.richard#mud,co.uk --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Object and class heirarchies -- are they really </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:richard#mud,co.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00675.html">Previous</a> | <a href="msg00676.html">Next</a> ] Thread: [ <a href="msg00765.html">Previous</a> | <a href="msg00682.html">Next</a> ] Index: [ <A HREF="author.html#00677">Author</A> | <A HREF="#00677">Date</A> | <A HREF="thread.html#00677">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</LI> <LI><em>From</em>: "Dr Richard A. Bartle" <<A HREF="mailto:richard#mud,co.uk">richard#mud,co.uk</A>></LI> <LI><em>Date</em>: Tue, 21 Mar 2000 22:01:24 -0000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> J. C. Lawrence writes on 21st March, 2000: >The Skotos guys (mostly Christopher Allen) made the point that at >Skotos they instead essentially have only one object type, and >everything is then an instance of that type. Thus player >characters, NPCs, swords, rooms, bricks, pebbles, trees, sacks, etc >etc etc are actually all instances of the same super-class I do that in MUDDLE, too, although I extend it to cover other, more esoteric things such as functions, timers and players (not their personae in the game, but a representation of the actual players!) >My inheritance tree fans out into many small banrches, and then >the branches then collect back together again (multiple inheritance) >to produce the super classes. Yay! Multiple inheritance! I used to get slated terribly for using multiple inheritance. The argument against it seemed to be "you can do that using single inheritance if you twist it hard enough", which I never found convincing. I'm glad MI is finally gaining acceptance. >When your entire inheritance tree (from an object's perspective) is >that you all descend from the same super-class -- how do you handle >multi-user security and access controls for editing the consituent >components of that super-class? Ah, I cheat - I only have one person ever add new code, ie. me, and I know my hierarchy so well that I don't tend to make these kind of mistakes <grin>. I also have the facility for attaching methods to lower parts of the hierarchy, eg. only to objects of class "combustible", which helps limit the side-effects. That said, I still haven't quite got around to stopping trees being an indirect subset of "food" (sigh). Richard _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00675.html">[MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00765.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00682.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00677"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00677"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00785" HREF="msg00785.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 29 Mar 2000, 03:39 GMT </LI> <LI><strong><A NAME="00793" HREF="msg00793.html">RE: [MUD-Dev] Object and class hierarchies -- are they really necessary?</A></strong>, Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Thu 30 Mar 2000, 04:00 GMT </LI> </ul> </ul> <LI><strong><A NAME="00810" HREF="msg00810.html">[MUD-Dev] Debugging techniques</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Fri 31 Mar 2000, 20:57 GMT </LI> </ul> <LI><strong><A NAME="00765" HREF="msg00765.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Phillip Lenhardt <a href="mailto:philen#funky,monkey.org">philen#funky,monkey.org</a>, Tue 28 Mar 2000, 21:34 GMT </LI> </ul> </ul> <LI><strong><A NAME="00677" HREF="msg00677.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Dr Richard A. Bartle <a href="mailto:richard#mud,co.uk">richard#mud,co.uk</a>, Tue 21 Mar 2000, 21:45 GMT </LI> <LI><strong><A NAME="00682" HREF="msg00682.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 22 Mar 2000, 00:25 GMT <UL> <LI><strong><A NAME="00685" HREF="msg00685.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 22 Mar 2000, 01:59 GMT </LI> </UL> </LI> <LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 22 Mar 2000, 02:33 GMT </LI> <LI><strong><A NAME="00687" HREF="msg00687.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 22 Mar 2000, 03:53 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>