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<H1>[MUD-Dev] Starlane test</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Starlane test</LI>
<LI><em>From</em>: Joel Kelso &lt;<A HREF="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</A>&gt;</LI>
<LI><em>Date</em>: Sat, 22 Jan 2000 13:04:50 +0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

I'm not sure if this is exactly on-topic for this list,
but it does concern a multi-player persistent network
game, so I thought you might be interested.

I'm currently testing out a server for my "Starlane"
game, and I'm looking for a few test players.  Starlane
is a slow-paced intersteller colonisation game, designed
so that players can log in once a day or so and play
for a few minutes, and interact with other players
through e-mail.  The web page at

	<A  HREF="http://ciips.ee.uwa.edu.au/~joel/starlane/">http://ciips.ee.uwa.edu.au/~joel/starlane/</A>

has a few more details.

The client is a Java application, which means installing
it is a little fiddly and requires downloading Java if you
don't have it.  If you're interested in trying it out,
check out the "Arcturus Game" admin page at

	<A  HREF="http://ciips.ee.uwa.edu.au/~joel/starlane/Arcturus/admin.html">http://ciips.ee.uwa.edu.au/~joel/starlane/Arcturus/admin.html</A>

and send me some email.  There's only one scenario on offer
at the moment ("Earth Company"); you won't start with any units
but you will be able to lease a factory and borrow resources
from the OECD player (me).

Cheers,

Joel Kelso

-- joel#ee,uwa.edu.au ------------------------------------------
"I went to see the pool of wisdom but it was empty.  Someone has
 drained the pool of wisdom." - Todd Jones
-- <A  HREF="http://ciips.ee.uwa.edu.au/~joel">http://ciips.ee.uwa.edu.au/~joel</A> ----------------------------



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00234" HREF="msg00234.html">[MUD-Dev] ScryMUD 2.0.10 released.</A></strong>, 
Ben Greear <a href="mailto:greearb#candelatech,com">greearb#candelatech,com</a>, Sun 30 Jan 2000, 03:29 GMT
<LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Current Status of Middle Earth Online</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Tue 25 Jan 2000, 02:59 GMT
<LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] hoho</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 23 Jan 2000, 22:34 GMT
<LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] (fwd) Re: Avatarism and Role-Playing Game Design</A></strong>, 
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 22 Jan 2000, 18:52 GMT
<LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] Starlane test</A></strong>, 
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Sat 22 Jan 2000, 05:40 GMT
<LI><strong><A NAME="00202" HREF="msg00202.html">[MUD-Dev] Re: [adv-mud] Better Grammer Detection</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 04:49 GMT
<UL>
<LI><strong><A NAME="00206" HREF="msg00206.html">[MUD-Dev] MUD-Dev vs. adv-mud</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Fri 21 Jan 2000, 06:37 GMT
<UL>
<LI><strong><A NAME="00204" HREF="msg00204.html">[MUD-Dev] Re: [adv-mud] MUD-Dev vs. adv-mud</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 06:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 04:39 GMT
</LI>
</UL></BLOCKQUOTE>

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