<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Mon, 21 Feb 2000 09:57:28 -0800 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B4179303D6E2C0#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00443.html">Previous</a> | <a href="msg00444.html">Next</a> ] Thread: [ <a href="msg00436.html">Previous</a> | <a href="msg00419.html">Next</a> ] Index: [ <A HREF="author.html#00445">Author</A> | <A HREF="#00445">Date</A> | <A HREF="thread.html#00445">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Mon, 21 Feb 2000 09:24:54 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Dr. Cat [<A HREF="mailto:cat#realtime,net">mailto:cat#realtime,net</A>] > Sent: Saturday, February 19, 2000 8:50 PM > To: mud-dev#kanga,nu > Subject: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs > > It's my understanding that games like > Everquest and UO can only have a few thousand people per > world before they > need to go set up a second world, and a third, and a tenth, > each totally > sealed off from the others in terms of interaction of game > elements. In UO's case it's more because of the amount of content in a world (map size, etc) and not the architecture, which can scale... -Raph _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00443.html">RE: [MUD-Dev] voice vs. text</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00444.html">Re: [MUD-Dev] voice vs. text</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00436.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00419.html">[MUD-Dev] Guide Applicant : Player Ratio</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00445"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00445"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] voice vs. text</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00441" HREF="msg00441.html">Re: [MUD-Dev] voice vs. text</A></strong>, Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Mon 21 Feb 2000, 03:18 GMT </LI> <LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] voice vs. text</A></strong>, John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Mon 21 Feb 2000, 03:18 GMT </LI> <LI><strong><A NAME="00444" HREF="msg00444.html">Re: [MUD-Dev] voice vs. text</A></strong>, Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 21 Feb 2000, 17:57 GMT </LI> </ul> </ul> <LI><strong><A NAME="00436" HREF="msg00436.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Sun 20 Feb 2000, 19:34 GMT </LI> <LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 21 Feb 2000, 17:57 GMT </LI> </ul> </LI> <LI><strong><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Guide Applicant : Player Ratio</A></strong>, Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Fri 18 Feb 2000, 17:43 GMT <UL> <LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Guide Applicant : Player Ratio</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:15 GMT </LI> </UL> </LI> <LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Codebase Ideas</A></strong>, punitac <a href="mailto:punitac#prodigy,net">punitac#prodigy,net</a>, Fri 18 Feb 2000, 03:25 GMT <UL> <LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 05:38 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>