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<H1>[MUD-Dev] How to handle/display partial language skill</H1>
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<LI><em>To</em>: "Mud-Dev" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] How to handle/display partial language skill</LI>
<LI><em>From</em>: "Joe Kingry" &lt;<A HREF="mailto:jkingry#uwaterloo,ca">jkingry#uwaterloo,ca</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Jan 2000 19:44:17 -0800</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
We have a very basic way of handling languages on our mud. Currently each
language has a table of sylables/words and a mapping to a some assortment of
letters. Each language table of course has a mapping for individual letters.
When someone says something in a different language, those that can
understand the language see something like:
	(sylvan) Mab says 'Hello world'
While those that don't see:
	Mab gossips 'nlaelelrr 'luurrwaelli''

The table would look something like this:

    static const struct language_type sylvan_table[] =
    {
        { " ",          " "      },
        { "the",        "lle"    },
        { "and",        "ywr"    },
        { "kill",       "tlet"   },
        { "me",         "ae"     },
        { "are",        "slf"    },
        { "to", "yl" }, { "at" , "llyn" },
        { "here",               "ptha"          },
        { "dude",               "aale"          },
        { "magic",              "ife"         },
        { "horde",     "neebler"                },
        { "immortal",            "ddley"               },
        { "moon",       "lun"          },
        { "a", "i" }, { "b", "ll" }, { "c", "y" }, { "d", "li'" },
        { "e", "a" }, { "f", "s" }, { "g", "wy" }, { "h", "nl" },
        { "i", "wa" }, { "j", "n" }, { "k", "q" }, { "l", "el" },
        { "m", "yn" }, { "n", "el" }, { "o", "rr" }, { "p", "fs" },
        { "q", "ue" }, { "r", "wa" }, { "s", "az" }, { "t", "l" },
        { "u", "u" }, { "v", "or" }, { "w", "'luu" }, { "x", "wyn" },
        { "y", "y" }, { "z", "cee" },
        { "", "" }
    };

But how do you handle non 100% skill in a language? I imagine in our case
with a table that maps various fragments you could do a reverse map of the
fragment only if you passed a skill check.  I've experimented with this with
varying results.  I'm just looking for other ideas at this time.

Any suggestions on how to handle languages?

Thanks,

Joe




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<li><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>
<ul compact><li><em>From:</em> Wes Connell &lt;wconnell#adhesive,com&gt;</li></ul>
<li><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;chattemp#ee,port.ac.uk&gt;</li></ul>
<li><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>
<ul compact><li><em>From:</em> Greg Underwood &lt;gunderwood#donet,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Simulated Populations</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Fri 21 Jan 2000, 04:37 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 21 Jan 2000, 18:04 GMT
<UL>
<LI><strong><A NAME="00212" HREF="msg00212.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT
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</UL>
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<LI><strong><A NAME="00153" HREF="msg00153.html">[MUD-Dev] Signing off...</A></strong>, 
IronWolf <a href="mailto:ironwolf#ewa,net">ironwolf#ewa,net</a>, Wed 19 Jan 2000, 07:15 GMT
<LI><strong><A NAME="00142" HREF="msg00142.html">[MUD-Dev] How to handle/display partial language skill</A></strong>, 
Joe Kingry <a href="mailto:jkingry#uwaterloo,ca">jkingry#uwaterloo,ca</a>, Wed 19 Jan 2000, 02:56 GMT
<UL>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Wed 19 Jan 2000, 05:33 GMT
</LI>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Matt Chatterley <a href="mailto:chattemp#ee,port.ac.uk">chattemp#ee,port.ac.uk</a>, Wed 19 Jan 2000, 14:58 GMT
</LI>
<LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 19 Jan 2000, 18:20 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Planet/Solar System Generation</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Tue 18 Jan 2000, 20:52 GMT
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</UL></BLOCKQUOTE>

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