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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Jan 2000 20:07:40 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Matthew Mihaly wrote:
&gt; 

The majority of this discussion between you and myself has been snipped, 
because it's starting to get repetitive.  I can see where you're coming
from and don't disagree with it - but I don't think we'll ever share the
same views as our motivations are completely different.

&gt; it sometimes ticks off the players, who would prefer we spend more time 
&gt; doing exactly what they want. I'd get too bored running Achaea that way, 
&gt; however. I have to remain amused as well as the players. That, to me, is 
&gt; the great thing about running a small commercial world. As long as you 
&gt; can maintain a certain level of quality, you can make money and still have 
&gt; reasonable freedom to do what you want with it (of course, this assumes 
&gt; that some segment of the mudding population shares your idea of what is 
&gt; fun, but that is not unlikely I would say).

So basically you're a half-way-house between purely hobby and purely
commercial?

&gt; &gt; &gt; Not arguing that, and I have no problem with quality free muds. If you
&gt; &gt; &gt; want to cater to an audience of 100, go for it. Power to you.
&gt; &gt;
&gt; &gt; Actually I am catering to an audience of 1.  If anyone else wants to play,
&gt; &gt; more power to them - they're welcome to join me.
&gt; 
&gt; Ok, fair enough, but I guess to me, muds are about community, with most of
&gt; the content being provided by the players. You just need to provide them
&gt; with constructive ways to provide interesting content. I know that Achaea,
&gt; for instnace, would be deathly boring with only 1 person.

I cater to an audience of 1 - but that doesn't mean my mud only has one
player.  Certainly if that were the case it would lose out on the main
purpose of a MUD - to be Multi-User.  The difference is that the players
who come to my mud do so because they playing within my definition of what
makes a good mud - not because I've tried to lure them in by making the
mud follow their own definition.

&gt; &gt; &gt; My only reasoning for thinking that codebases should remove commercial
&gt; &gt; &gt; restrictions is that money provides the best motivator
&gt; &gt;
&gt; &gt; And this is the root of our disagreement.  I make plenty of money from
&gt; &gt; my real life job - creating the mud is my hobby and my escape from the
&gt; &gt; pressures of other people.  You make your money from your mud.
&gt; 
&gt; Right, you have a job. You can't spend 50 hours a week and employ other
&gt; people to work 50 hours a week on your mud. Chances are, if you were
&gt; independently wealthy, you'd still not spend 50 hours a week working on
&gt; your mud. I don't know what you do, but if you were independently wealthy,
&gt; do you really think you'd work as hard, as regularly, and as steadily at
&gt; your job as you do now?

I'd probably put the same about of time into my hobbies - one of which
is building my mud.

KaVir.



_______________________________________________
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<li><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly &lt;diablo#best,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<LI><strong><A NAME="00428" HREF="msg00428.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Fri 18 Feb 2000, 22:34 GMT
<LI><strong><A NAME="00438" HREF="msg00438.html">[MUD-Dev] Dynamic help files, was Re: code base inquiry</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 20 Feb 2000, 19:34 GMT
</LI>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 17 Feb 2000, 20:48 GMT
<UL>
<LI><strong><A NAME="00400" HREF="msg00400.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 23:22 GMT
<UL>
<LI><strong><A NAME="00424" HREF="msg00424.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 18 Feb 2000, 19:16 GMT
<UL>
<LI><strong><A NAME="00427" HREF="msg00427.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:44 GMT
<LI><strong><A NAME="00432" HREF="msg00432.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Sat 19 Feb 2000, 17:36 GMT
</LI>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 17 Feb 2000, 23:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00408" HREF="msg00408.html">[MUD-Dev] OT: Money as motivator (was Re: code base inquiry )</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 18 Feb 2000, 05:36 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
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</UL></BLOCKQUOTE>

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