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<H1>RE: [MUD-Dev] Open Source Online Gaming</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Open Source Online Gaming</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 13 Mar 2000 16:17:48 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>

-----Original Message-----
From: Aaron Mitchell [<A  HREF="mailto:aaron#fate,net">mailto:aaron#fate,net</A>]
Sent: Monday, March 13, 2000 1:12 PM
To: mud-dev#kanga,nu
Subject: [MUD-Dev] Open Source Online Gaming


&gt; First of all, has anyone heard of or built a successful business model in
the 
&gt; online gaming industry centered around an open source project?  I like the

&gt; idea of open source products, especially the community development
aspects, 
&gt; but still would like to develop a commercially viable product.  

<A  HREF="http://www.worldforge.org">http://www.worldforge.org</A>. I think they are non-profit though.

&gt; The membership fee could be associated with use of the product on a
specific 
&gt; set of servers, and the product could be sold on CD or downloaded for
free.
&gt; There would most likely be a host of free servers out there, since the
server
&gt;  software (or maybe a portion of it?) would be open source as well.
 
Bioware's Neverwinter Nights. <A  HREF="http://www.bioware.com">http://www.bioware.com</A>. A failed try:
Catware's Shattered Light.

&gt; Would the availability of free servers destroy the commercial potential of

&gt; pay servers?  

Nope. :)

-Raph



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Open Source Online Gaming</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00608" HREF="msg00608.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Bruce <a href="mailto:bruce#cubik,org">bruce#cubik,org</a>, Wed 15 Mar 2000, 01:54 GMT
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<LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 15 Mar 2000, 04:12 GMT
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<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Wed 15 Mar 2000, 16:34 GMT
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<LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Wed 15 Mar 2000, 16:34 GMT
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<LI><strong><A NAME="00599" HREF="msg00599.html">RE: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 14 Mar 2000, 20:56 GMT
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<LI><strong><A NAME="00621" HREF="msg00621.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Derek Snider <a href="mailto:derek#idirect,com">derek#idirect,com</a>, Thu 16 Mar 2000, 05:42 GMT
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<LI><strong><A NAME="00628" HREF="msg00628.html">Re: [MUD-Dev] Open Source Online Gaming</A></strong>, 
Aaron Mitchell <a href="mailto:aaron#fate,net">aaron#fate,net</a>, Thu 16 Mar 2000, 16:57 GMT
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<LI><strong><A NAME="00636" HREF="msg00636.html">[MUD-Dev] Open Source Environments (was: Open Source Online Gaming)</A></strong>, 
scott guzman <a href="mailto:shade2x#home,com">shade2x#home,com</a>, Thu 16 Mar 2000, 22:26 GMT
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<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] Open Source Environments (was: Open Source OnlineGaming)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 17 Mar 2000, 02:36 GMT
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