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<H1>RE: [MUD-DEV] a shrinking pool of players?</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-DEV] a shrinking pool of players?</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 13:47:17 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Chris Turner [<A  HREF="mailto:christ#rd,bbc.co.uk">mailto:christ#rd,bbc.co.uk</A>]
&gt; Sent: Thursday, February 17, 2000 6:06 AM
&gt; To: 'mud-dev#kanga,nu'
&gt; Subject: RE: [MUD-DEV] a shrinking pool of players?
&gt; 
&gt; 
&gt; On Wed, 16 Feb 2000, Koster, Raph wrote:
&gt; 
&gt; &gt; &gt; -----Original Message-----
&gt; &gt; &gt; From: Ryan P. [<A  HREF="mailto:ixiterra#earthlink,net">mailto:ixiterra#earthlink,net</A>]
&gt; 
&gt; [Snip]
&gt; 
&gt; &gt; &gt;  Text muds are one step 
&gt; &gt; &gt; between AD&amp;D
&gt; &gt; &gt; and video games. EQ/UO are video games, plain and simple.
&gt; &gt; 
&gt; &gt; Fighting words, my friend. I'll leave it to other posters 
&gt; to decide whether
&gt; &gt; or not UO, for example (but I could just as easily pick one 
&gt; of the others)
&gt; &gt; is a more simplistic mud than your average (or even 
&gt; moderately customized)
&gt; &gt; text mud.
&gt; 
&gt; It's not really a case of being more simplistic, it's the 
&gt; fact that video
&gt; games are incredible accessable to the average person.  
&gt; They're in shops,
&gt; they're reviewed in magazines and on the TV.  It's very easy 
&gt; to stumble
&gt; across a game you've never heard of.

In terms of the ease of finding out about the game: a free text mud is
likely never going to have the advertising that a triple-A game title has,
true (btw, the vast majority of games get no advertising really). This is a
scaleable factor, though. Just as in the video game world, having a brand
name (meaning, a recognizable fiction like World of Darkness, Pern, Robert
Jordan, or whatever) has been pretty clearly shown (via MUDConnector stats)
to have a HUGE impact on attracting newbies to text muds.

In terms of the game proper being accessible: Well, if accessibility means
that it doesn't qualify as part of the mud community, then I'd say the mud
community is doomed. :) Accessibility is an issue of degree, not type,
right?

&gt; Where as text (or rather free) muds, on the other hand, 
&gt; suffer from a lack
&gt; of exposure.  To find out that they exist, you have to first 
&gt; get onto the
&gt; 'net and find them or know someone else that has found them.  
&gt; Very catch 22.  

Very true.

&gt; &gt; Now, if they are capable of being played that way in order 
&gt; to attract more
&gt; &gt; people... does that make them less a mud? Well, no. It 
&gt; arguably makes them a
&gt; &gt; better mud (for that specific purpose).
&gt; 
&gt; True.  It'd be interesting to see just how popular a free mud 
&gt; could get with
&gt; the kind of advertising &amp; exposure of UO though.

Free, I don't know. But there are numbers on how well a text mud can do with
large-scale advertising. The games that ran on AOL had a captive audience in
the millions, but did not capture nearly that many people, arguably because
of accessibility as well as the hourly charge they had...

-Raph



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Next gen MUD wishlist</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00480" HREF="msg00480.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, 
Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 26 Feb 2000, 21:19 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00369" HREF="msg00369.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 17:51 GMT
</LI>
<LI><strong><A NAME="00367" HREF="msg00367.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 17:51 GMT
</LI>
<LI><strong><A NAME="00372" HREF="msg00372.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 18:04 GMT
</LI>
<LI><strong><A NAME="00390" HREF="msg00390.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Feb 2000, 20:47 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Sun 20 Feb 2000, 19:34 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00344" HREF="msg00344.html">commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry)</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 00:02 GMT
<UL>
<LI><strong><A NAME="00348" HREF="msg00348.html">Re: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 01:05 GMT
</LI>
<LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-DEV] a shrinking pool of players?</A></strong>, 
Johan J Ingles-le Nobel <a href="mailto:xvf61#dial,pipex.com">xvf61#dial,pipex.com</a>, Wed 16 Feb 2000, 01:25 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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