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<H1>Re: [MUD-Dev] Re: Databases</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Databases</LI>
<LI><em>From</em>: Greg Miller &lt;<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 17 Jan 2000 12:15:20 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
"T. Alexander Popiel" wrote:
&gt; &gt;From: Charles Hughes &lt;charles.hughes#bigfoot,com&gt;
&gt; &gt;At the risk of being slapped by a mackerel, who here really thinks they
&gt; &gt;can do a better database design than those afforded by the likes of the
&gt; &gt;free or commercial databases?  [I'll ask those here who've actually
&gt; &gt;worked on these databases not to chime in. :)]
&gt; 
&gt; For the limited problem set of a MUD world, yes, I think that I can
&gt; design a better database than one of the free or commercial ones.

Commercial databases do lots of nice things, but there's a reason why
sites running heavy-duty databases of the likes of eBay and Amazon don't
use commercial packages.

&gt; contention being extremely frequent, and rollback is a very
&gt; unsatisfying contention handling mechanism.

I disagree for reasons that have been discussed heavily on this list.

&gt; synchronization of the database, for instance).  Because of this
&gt; variability, I strongly believe that there is no one right solution
&gt; to the MUD database design problem, and moreover that the extant
&gt; commercial and free databases don't come even close to providing
&gt; what most MUDs need.

[quoted for no other reason than the simple fact that I agree]
-- 
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<LI><STRONG><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: Databases</A></STRONG>
<UL><LI><EM>From:</EM> "T. Alexander Popiel" &lt;popiel#wolfskeep,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Valhalla license?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Valhalla license?</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Jan 2000, 02:56 GMT
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</ul>
</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Mud-Dev FAQ part II</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Mud-Dev FAQ part I</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: Databases</A></strong>, 
T. Alexander Popiel <a href="mailto:popiel#wolfskeep,com">popiel#wolfskeep,com</a>, Sun 16 Jan 2000, 18:59 GMT
<UL>
<LI><strong><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Re: Databases</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 17 Jan 2000, 19:54 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00108" HREF="msg00108.html">RE: [MUD-Dev] Re: Databases</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 17 Jan 2000, 22:02 GMT
<UL>
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Re: Databases</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 17 Jan 2000, 22:27 GMT
<UL>
<LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Re: Databases</A></strong>, 
Laurent Bossavit <a href="mailto:bossavit#cybercable,fr">bossavit#cybercable,fr</a>, Mon 17 Jan 2000, 23:51 GMT
<UL>
<LI><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev] Re: Databases</A></strong>, 
Dream Weaver at home <a href="mailto:windminstrel#home,net">windminstrel#home,net</a>, Tue 18 Jan 2000, 02:18 GMT
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