<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Next gen MUD wishlist --> <!--X-From-R13: Pelpr Vneevatgba <oelprNarcghar.arg> --> <!--X-Date: Thu, 17 Feb 2000 10:40:47 -0800 --> <!--X-Message-Id: Pine.LNX.4.10.10002170243480.12147-100000#pulsar,neptune.net --> <!--X-Content-Type: text/plain --> <!--X-Reference: 11A17AA2B9EAD111BCEA00A0C9B4179303D6E27F#molach,origin.ea.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Next gen MUD wishlist</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:bryce#neptune,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00386.html">Previous</a> | <a href="msg00388.html">Next</a> ] Thread: [ <a href="msg00420.html">Previous</a> | <a href="msg00416.html">Next</a> ] Index: [ <A HREF="author.html#00387">Author</A> | <A HREF="#00387">Date</A> | <A HREF="thread.html#00387">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Next gen MUD wishlist</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Next gen MUD wishlist</LI> <LI><em>From</em>: Bryce Harrington <<A HREF="mailto:bryce#neptune,net">bryce#neptune,net</A>></LI> <LI><em>Date</em>: Thu, 17 Feb 2000 02:46:02 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> I'd like to get input on creating a "wishlist" for a kind of "next generation online RPG". What would you want to see in a brand new codebase? I've been speculating pretty intently about online rpg's for a year now, and having been lurking on this list a bit I'm finally eager to try to do something about this desire. ;-) I think it'd be a big job to do something like what I've heard people say, but that don't bother me too much. I started such a list back in the early nineties for a Civilization sequel, which was eventually picked up and done by Microprose. (No, no name in the credits for me, sadly, but the game was pretty cool. Do a search on "bryce harrington civII" to see the proof.) I'm pretty sure that once the requirements have been hammered out, me and some of my co-workers could bang out a design that'd do the job. Coding and playtesting it might take some time but is also 90% of the fun. ;-) Anyway, some wishes I've seen (or thought of) so far: Licensing / General * Freely available codebase * Ability to use codebase commercially, but is more hobby-oriented than commercial-oriented. * Allows/encourages sense-of-community (the key to success) * Allows/encourages player-world-building (the key to uniqueness) * Allows/encourages community to establish and enforce its own rules (the key to avoiding burdensome administration) Server * Should support on the order of 100-500 simultaneous players (Is this a realistic number?) * Should permit scripting in easy to learn, existing language * (Desired) should allow use of any arbitrary scripting language(?) * Should abstract rules in a way that allow modular replacement * Should be genre-generic, and even game-generic, at the core * A stock world/rules should be provided, as a basis to work from. Further, it should include all graphics, music, and text media to characterize that world. * In general, the server should be easily customizable by the admin, so that new wannabe admins can take a stock world and immediately and quickly turn it into something interesting and unique. * As much as possible, customization and editing should be doable while the game is still running. * Allows "building" and "inventing" * Free market, player-driven economic system * Allows for creation/optimization of sophisticated AI's * Dialectization - Modify player speech to suit the race/nationality they're playing (orcs speak orcish, etc.) * Coordinate-based rather than room-based. * Able to make large scale world changes (meteorites, massive weather changes, etc.) ? Server distribution? Should it be possible to link several different people's servers together? Client Interface * Should support graphics (to compete with UO/EQ/etc.) * Cross platform playable * Don't forget about importance of text and text interfaces * Can't trust client (treat it as already hacked; it _will_ be) * Configurable dynamic music (music changes to suit the scene, and can download new tunes between play sessions as they become available) * Semi-dynamic graphics: can upload your character portrait or animation to a central server, for others to (auto?)download. (This encourages the players to generate the hardest artwork - character animations - themselves.) Note that at this point I don't care about technical issues like the graphics engine or database system; those will flow out of the design that will be produced later. This is just a start, but hopefully it'll grow into something useful. Please send me your thoughts/ideas/requests, and I'll incorporate them and repost for further comments. Bryce _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong> <ul compact><li><em>From:</em> Bruce <bruce#puremagic,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00368" HREF="msg00368.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG> <UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00386.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00388.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00420.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00416.html">Re: [MUD-Dev] Next gen MUD wishlist</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00387"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00387"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-DEV] a shrinking pool of players?</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00368" HREF="msg00368.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 17:51 GMT <UL> <LI><strong><A NAME="00384" HREF="msg00384.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Thu 17 Feb 2000, 18:40 GMT <UL> <LI><strong><A NAME="00391" HREF="msg00391.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 20:47 GMT <UL> <LI><strong><A NAME="00420" HREF="msg00420.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Fri 18 Feb 2000, 17:43 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00387" HREF="msg00387.html">[MUD-Dev] Next gen MUD wishlist</A></strong>, Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Thu 17 Feb 2000, 18:40 GMT <UL> <LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 18 Feb 2000, 07:49 GMT <UL> <LI><strong><A NAME="00418" HREF="msg00418.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 17:43 GMT <UL> <LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 19 Feb 2000, 05:04 GMT <UL> <LI><strong><A NAME="00430" HREF="msg00430.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 19 Feb 2000, 06:56 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>