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<H1>[MUD-Dev] Next gen MUD wishlist</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Next gen MUD wishlist</LI>
<LI><em>From</em>: Bryce Harrington &lt;<A HREF="mailto:bryce#neptune,net">bryce#neptune,net</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 02:46:02 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
I'd like to get input on creating a "wishlist" for a kind of
"next generation online RPG".  What would you want to see in
a brand new codebase?

I've been speculating pretty intently about online rpg's for 
a year now, and having been lurking on this list a bit I'm 
finally eager to try to do something about this desire.  ;-)

I think it'd be a big job to do something like what I've heard
people say, but that don't bother me too much.  I started such
a list back in the early nineties for a Civilization sequel, 
which was eventually picked up and done by Microprose.  (No,
no name in the credits for me, sadly, but the game was pretty
cool.  Do a search on "bryce harrington civII" to see the proof.)
I'm pretty sure that once the requirements have been hammered out, 
me and some of my co-workers could bang out a design that'd do 
the job.  Coding and playtesting it might take some time but is 
also 90% of the fun.  ;-)

Anyway, some wishes I've seen (or thought of) so far:

Licensing / General
   * Freely available codebase
   * Ability to use codebase commercially, but is more hobby-oriented
     than commercial-oriented.
   * Allows/encourages sense-of-community (the key to success)
   * Allows/encourages player-world-building (the key to uniqueness)
   * Allows/encourages community to establish and enforce its own 
     rules (the key to avoiding burdensome administration)

Server
   * Should support on the order of 100-500 simultaneous players
     (Is this a realistic number?)
   * Should permit scripting in easy to learn, existing language
   * (Desired) should allow use of any arbitrary scripting language(?)
   * Should abstract rules in a way that allow modular replacement
   * Should be genre-generic, and even game-generic, at the core
   * A stock world/rules should be provided, as a basis to work from.
     Further, it should include all graphics, music, and text media to
     characterize that world.
   * In general, the server should be easily customizable by the admin,
     so that new wannabe admins can take a stock world and immediately
     and quickly turn it into something interesting and unique.
   * As much as possible, customization and editing should be doable
     while the game is still running.
   * Allows "building" and "inventing" 
   * Free market, player-driven economic system 
   * Allows for creation/optimization of sophisticated AI's
   * Dialectization - Modify player speech to suit the race/nationality
     they're playing (orcs speak orcish, etc.)
   * Coordinate-based rather than room-based.
   * Able to make large scale world changes (meteorites, massive weather
     changes, etc.)
   ? Server distribution?  Should it be possible to link several
     different people's servers together?

Client Interface
   * Should support graphics (to compete with UO/EQ/etc.)
   * Cross platform playable
   * Don't forget about importance of text and text interfaces
   * Can't trust client (treat it as already hacked; it _will_ be)
   * Configurable dynamic music (music changes to suit the scene,
     and can download new tunes between play sessions as they become
     available)
   * Semi-dynamic graphics:  can upload your character portrait or
     animation to a central server, for others to (auto?)download.
     (This encourages the players to generate the hardest artwork -
     character animations - themselves.)

Note that at this point I don't care about technical issues like the 
graphics engine or database system; those will flow out of the design 
that will be produced later.

This is just a start, but hopefully it'll grow into something useful.
Please send me your thoughts/ideas/requests, and I'll incorporate them
and repost for further comments.  

Bryce




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<li><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>
<ul compact><li><em>From:</em> Bruce &lt;bruce#puremagic,com&gt;</li></ul>
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<LI><STRONG><A NAME="00368" HREF="msg00368.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-DEV] a shrinking pool of players?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00368" HREF="msg00368.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 17:51 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Thu 17 Feb 2000, 18:40 GMT
<UL>
<LI><strong><A NAME="00391" HREF="msg00391.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 20:47 GMT
<UL>
<LI><strong><A NAME="00420" HREF="msg00420.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Fri 18 Feb 2000, 17:43 GMT
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<LI><strong><A NAME="00387" HREF="msg00387.html">[MUD-Dev] Next gen MUD wishlist</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Thu 17 Feb 2000, 18:40 GMT
<UL>
<LI><strong><A NAME="00416" HREF="msg00416.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, 
Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 18 Feb 2000, 07:49 GMT
<UL>
<LI><strong><A NAME="00418" HREF="msg00418.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 17:43 GMT
<UL>
<LI><strong><A NAME="00429" HREF="msg00429.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, 
Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 19 Feb 2000, 05:04 GMT
<UL>
<LI><strong><A NAME="00430" HREF="msg00430.html">Re: [MUD-Dev] Next gen MUD wishlist</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 19 Feb 2000, 06:56 GMT
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