<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Raph's collection of MUD design Laws --> <!--X-From-R13: Uert Gaqrejbbq <thaqrejbbqNqbarg.pbz> --> <!--X-Date: Mon, 28 Feb 2000 07:42:46 -0800 --> <!--X-Message-Id: 3.0.6.32.20000228001009.0084d1e0#donet,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.6.32.20000312224506.00838170#donet,com --> <!--X-Reference: B4CB9C41.30A4%koster#eden,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Raph's collection of MUD design Laws</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gunderwood#donet,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00488.html">Previous</a> | <a href="msg00489.html">Next</a> ] Thread: [ <a href="msg00300.html">Previous</a> | <a href="msg00301.html">Next</a> ] Index: [ <A HREF="author.html#00491">Author</A> | <A HREF="#00491">Date</A> | <A HREF="thread.html#00491">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Raph's collection of MUD design Laws</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Raph's collection of MUD design Laws</LI> <LI><em>From</em>: Greg Underwood <<A HREF="mailto:gunderwood#donet,com">gunderwood#donet,com</A>></LI> <LI><em>Date</em>: Mon, 28 Feb 2000 00:10:09 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Egads. Has it been 2 weeks already? geesh. How time flies. Anyway: At 11:24 PM 2/12/00 -0500, koster#eden,com wrote: >on 3/13/2000 1:45 AM, Greg Underwood wrote: > >> Raph must have put up his page-o-laws whilst I had traffic turned off, so >> the first I saw the page was just this week. > >Wow, you must have been without traffic for a while, considering how often >they get mentioned... :) Yeah... 6 months whilest I was in Germany, and about another 6 months prior to that, through me changing email addresses, lack of time, etc. One way or another, I was w/o traffic for most of a year. And apparently, no one has bothered to mention them in any of the threads I've been reading these past six months since I turned traffice back on. :) >In any case, as an FYI to the group--I am once >again giving a talk on the Laws at the Game Developer's Conference this >year. It's March 9th through 12th in San Jose. Ahhh... *sigh* Won't be able to go this year. Though maybe next year, and even at my company's expense. Though that will depend on if I can get a project of mine off the ground. Now back to the real topic... ;) >Well, the thing to consider is that the subcommunities often form way way >sooner than 250. They can start forming with just a dozen or so people. I >don't think there's anything wrong with providing tools for even small >groups to make their group identity clear. Well, my point wasn't that you shouldn't provide them prior to the 250 level, just that you ought to carefully consider what you will allow people to use to divide themselves. Heck, you probably ought to carefully consider it at any level, but I guess my arguement was that the laws seemed to be saying that prior to the 250 mark, you ought to pay much closer attention. Once you get beyond that, you reach a kind of critical mass, where subdivision is not as much of a problem. >That law is really more about the scope for hierarchy in groups of small >size. 250 is the point at which communal consensus forms of policing seem to >fall apart and the position of "manager of community force" needs to be >established (eg, when you need a boss for the group). Hmmm... maybe the law ought to be restated then. That's not at all what I got out of it. [removed my comments on the social breakdown of EoD MUD] >But did these guilds prevent the players from playing together? Well, yes and no. The whole idea behind having guilds is to give the players a means of playing against eachother in a more organized fashion. If you have 100 people, split into 2x 50 person guilds, you can get some pretty fun dynamics... guild wars, etc. Heck 4x 25 person guilds, or even 10x 10 person guilds could work. But we had something like 15x 5 person guilds, with about 25 unalligned people. There were too many openings, and not enough people... and as a result, there was a time when everyone was desperate to get enough people to make their guild one of the "winners"; the ones that survived a long time, had a lot of sway, etc. Then came a time when we had something like 1x75 guild, 3x5 person guilds, and 10 unnassociated people. The fundamental goal of providing strife fell apart, because everyone went with the guild that seemed to be the most powerful, thus actually making it the most powerful, w/o any real opposition. the system broke down. So, yes, they did help people play together, sort of, and no, they prevented the very kind of play they were orignially added to encourage. >That's >really what the law is referencing--stuff that actually keeps players apart. >A good example would be putting racial enmities that somehow automatically >forced fights or damaged reputations or something when the opposing groups >came into contact. With too low a playerbase, this would be unsustainable. >With enough critical mass, it would be great fun. Very true, and I'm not disagreing with that at all. I just think that guilds can act on both sides of that. Depending on the situation, they can encourage group play, or discourage it, and when your player base is under 250 or so, you ought to take a little more time thinking about the ways you let your players subdivide. -Greg _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> <UL><LI><EM>From:</EM> Greg Underwood <gunderwood#donet,com></LI></UL></LI> <LI><STRONG><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> <UL><LI><EM>From:</EM> "Kristen L. Koster" <koster#eden,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00488.html">Re: [MUD-Dev] MSP</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00489.html">RE: [MUD-Dev] [Off-topic] GDC-2000</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00300.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00491"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00491"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00298" HREF="msg00298.html">[MUD-Dev] MUD Specific Building pages</A></strong>, MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Sun 13 Feb 2000, 01:16 GMT <UL> <LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] MUD Specific Building pages</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 13 Feb 2000, 01:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Sun 13 Feb 2000, 00:10 GMT <UL> <LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 13 Feb 2000, 07:06 GMT <UL> <LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Mon 28 Feb 2000, 15:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00301" HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Sun 13 Feb 2000, 07:06 GMT </LI> <LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 13 Feb 2000, 21:12 GMT <UL> <LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 14 Feb 2000, 21:45 GMT <UL> <LI><strong><A NAME="00312" HREF="msg00312.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Feb 2000, 22:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>