<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Gamasutra: Online Justice Systems --> <!--X-From-R13: "Oanaqn Rnjafvatre" <nanaqnNterlernyzf.pbz> --> <!--X-Date: Thu, 23 Mar 2000 14:46:22 -0800 --> <!--X-Message-Id: 20000323172662.SM00214@[24.4.85.138] --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Gamasutra: Online Justice Systems</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:ananda#greyrealms,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00718.html">Previous</a> | <a href="msg00719.html">Next</a> ] Thread: [ <a href="msg00714.html">Previous</a> | <a href="msg00723.html">Next</a> ] Index: [ <A HREF="author.html#00717">Author</A> | <A HREF="#00717">Date</A> | <A HREF="thread.html#00717">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Gamasutra: Online Justice Systems</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Gamasutra: Online Justice Systems</LI> <LI><em>From</em>: "Ananda Dawnsinger" <<A HREF="mailto:ananda#greyrealms,com">ananda#greyrealms,com</A>></LI> <LI><em>Date</em>: Thu, 23 Mar 2000 14:24:27 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> ---------- >From: "Draymoor" <fibhufky#erols,com> >To: <mud-dev#kanga,nu> >Subject: Re: [MUD-Dev] Gamasutra: Online Justice Systems >Date: Fri, Oct 23, 1998, 12:07 PM > >I can't see any pluses to having multiple characters on an RP mud, except >the multiple persona's it brings, and that looks like the whole point of the >thread (Multiple Personas = less responsibility), ne? But this does have a major roleplaying benefit: it allows players to explore personae they otherwise wouldn't. Personae that may be abrasive, or high-strung, or tormented, or twisted -- that may be inherently interesting not only to themselves but also to those around them. Yes, players restricted to a single persona will tend to conform to the expectations of their environment. Yes, this will tend to lead to a more well-behaved populace, as long as the players are content. (If they become discontent, all bets are off.) It will also, I think, tend to lead to a more heterogeneous and less dramatic world -- which many people find desirable, but not everybody. There are, I think, two major problems with draconian anti-multiplay rules. First, anything draconian breeds resentment in players who don't want to be told what to do. Second, when you eliminate multiplay (assuming you could), you eliminate any benefits gained from multiple characters; but you only eliminate one of many sources of cross-character and irresponsible behavior. You're still left with the problems of: -- disgruntled players -- habitual troublemakers and irritants -- short-timer syndrome (I'm going to college in a month and won't be able to play) -- hacked accounts (especially if it's a commercial system) or temporary accounts -- "gang" play (guilds or groups who come into a game seeking to rOoL) -- geographically separated couples who use each other's characters to give each other a leg up -- cliques of players who are long-time friends and will help each other out It's a variant on the liberty/security dilemma (the person who surrenders liberty to gain security will have neither). You lose the liberty of multiple character slots, but you don't gain the security of a community of well-behaved players -- the game is safer, but it's still not safe. That said, I'm not sure if it's worth it to provide multiple characters unless the positives outweigh the negatives. I "grew up" playing Dragon's Gate on GEnie, which had three character slots per account, as well as a large variety of races, many of which had their own benefits, drawbacks, and personalities. There was definitely cross-character abuse, but not that much, because so many players enjoyed the opportunity to play a variety of characters. I was appalled when I tried out another game where most people "wasted" their secondary slots on mules and personal healers! (To be fair, this game did have a variety of different races; I think the problem lay mostly with players who didn't know what else to do with their extra character slots...) -- Sharon _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00718.html">Re: [MUD-Dev] Embedding Python</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00719.html">[MUD-Dev] Embedding C/C++</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00714.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00723.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00717"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00717"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Gamasutra: Online Justice Systems</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Thu 23 Mar 2000, 06:14 GMT <UL> <LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 18:31 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00708" HREF="msg00708.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 23 Mar 2000, 17:10 GMT </LI> <LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 21:11 GMT </LI> <LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Thu 23 Mar 2000, 22:46 GMT </LI> <LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 23 Mar 2000, 23:49 GMT <UL> <LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Fri 24 Mar 2000, 01:07 GMT <UL> <LI><strong><A NAME="00729" HREF="msg00729.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Mon 27 Mar 2000, 17:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00728" HREF="msg00728.html">Re: [MUD-Dev] Online Justice Systems</A></strong>, scott guzman <a href="mailto:shade2x#home,com">shade2x#home,com</a>, Mon 27 Mar 2000, 17:36 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>