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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Douglas Couch &lt;<A HREF="mailto:dscouch#purdue,edu">dscouch#purdue,edu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 10 Jan 2000 13:33:46 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Eli Stevens wrote:
&gt;I had been considering having the occupants of adjacent rooms visible to
&gt;everyone as part of the standard 'look' command.
&gt;
&gt;    &gt;look
&gt;    A narrow alley [NE,S]
&gt;    This alley fits all of the typical
&gt;       fantasy alley stereotypes.  It
&gt;       happens to be quite cluttered.
&gt;    Here:
&gt;       A sleeping beggar.
&gt;       A large rat.
&gt;    To the northeast:
&gt;       Two ugly thugs.

How does this affect the thugs?  Presumably, if you can see the thugs, then
they should be able to see you also.  Does this mean that auto-attacking
mobs will move and attack to adjacent rooms too?  What about sound too?
Should this include giving the thugs the ability to taunt or throw insults
to people within adjacent rooms?  I like some of these concepts, but for
myself, I think the complexity gets pretty heavy.  I'll be interested to
hear more about how it works as you move into alpha testing.

Doug Couch



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<li><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> SkeptAck#antisocial,com (Dundee)</li></ul>
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<LI><STRONG><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> "Eli Stevens (Grey)" &lt;ens017#mizzou,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: player politics (was RE: [MUD-Dev] An introduction...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00238" HREF="msg00238.html">Re: player politics (was RE: [MUD-Dev] An introduction...)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 30 Jan 2000, 07:58 GMT
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<LI><strong><A NAME="00250" HREF="msg00250.html">RE: player politics (was RE: [MUD-Dev] An introduction...)</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 31 Jan 2000, 17:29 GMT
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<LI><strong><A NAME="00075" HREF="msg00075.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Mon 10 Jan 2000, 18:11 GMT
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Eli Stevens (Grey) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Mon 10 Jan 2000, 17:57 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Douglas Couch <a href="mailto:dscouch#purdue,edu">dscouch#purdue,edu</a>, Mon 10 Jan 2000, 20:01 GMT
<UL>
<LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 10 Jan 2000, 20:31 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Sat 22 Jan 2000, 18:14 GMT
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</UL>
</LI>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 10 Jan 2000, 21:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: Ok, got some brand new core dumps.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Jan 2000, 19:41 GMT
</UL></BLOCKQUOTE>

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