<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd) --> <!--X-From-R13: X Q Znjerapr <pynjNxnatn.ah> --> <!--X-Date: Thu, 20 Jan 2000 15:08:44 -0800 --> <!--X-Message-Id: E12BQgx-00021A-00#dingo,kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fw</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#kanga,nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00183.html">Previous</a> | <a href="msg00186.html">Next</a> ] Thread: [ <a href="msg00258.html">Previous</a> | <a href="msg00190.html">Next</a> ] Index: [ <A HREF="author.html#00185">Author</A> | <A HREF="#00185">Date</A> | <A HREF="thread.html#00185">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI> <LI><em>Date</em>: Thu, 20 Jan 2000 15:08:39 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> ------- Forwarded Message From: "Powell, Warren" <warren.powell#nz,unisys.com> To: "'adv-mud#egroups,com'" <adv-mud#egroups,com> Date: Thu, 20 Jan 2000 15:46:55 -0600 Hero. Everybody wants to get there eventually, but who knows what they have they done while getting there? We (the immstaff on DD3) decided that players needed a way to keep their competitive edge honed as well as providing incentive to keep playing and give them goals. We also wanted to make sure that players who had achieved greatness were remembered. The main way in which we do this is via the folowing tables: 1. Fame table The traditional fame table where individual players recieve fame points for killing mobs (or chars) that are of a higher level than themselves. So if a player kills a mob that is +10 levels he will receive 10 fame (these numbers are not accurate). If he has gained enough fame to make him one of the top 20 fame holders in the mud, his name will be added to the fame table and the other entries will shuffle around to accomodate him, dropping the lowest from the table. The person who was then removed will have to do some more work to gain his position back. Fame Table Mantor 4087 Bliss 2427 Madriker 2404 Amaya 2386 Saen 2299 .... 2. Legend table Fame can be lost by dying or killing innocents which affects the fame table. But to keep a record of those who have achieved the greatest amount of fame (at any time) we created the legends table. This table only holds 10 entries, so the competition to get there is intense. These entries only go up and never down though, so once you hit the top, you can lose all of your fame and still have your name there. I have seen one player lose 5k fame and go off the fame table but remain at the top of the legend table for a good 3 to 4 weeks. The incentive here is to be "the" top dog. Name Class Max Fame Gained ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ KillerRace Ninja 11574 Amaya Vampire 6589 Dachau Witch 6380 Mantor Warrior 6270 Drakkyn ShpShftr 3550 .... 3. Pkill table Individual fame and its glory is all well and good, but what if you are clanned and fighting for their good name? To answer this issue, we created the clan pkill table. Players earn points for pkilling others (who arent in their clan) and these are collected on the pkill table. They get 1 point for each 5 levels that the other plyer is above them, but a min of 1 point for lower levs. This keeps the pkillers in the clans competitive. Name Class Pkills Score ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Dynasty Thug 16 52 Kruza Warrior 11 35 Nme Warrior 11 34 Brachah Warrior 10 27 Vahl Warrior 8 24 .... Eventually of course, there are going to be players who finally get to hero level. We have adjusted this table so that it is totally dynamic and adds players when they level rather than editing a help file to give them instant feedback. Hopefully, these table descriptions will give others out there ideas on providing feedback for your players. Obviously, these tables are not designed for a more RP mud, but we are working on a new RP world that will incorporate some of these ideas. Happy mudding. - -------------------------------- Tavolir Dragons Domain III (dopey.metrolan.co.nz:8888) warren.powell#unisys,com ------- End of Forwarded Message _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong> <ul compact><li><em>From:</em> Erik Jarvi <ejarvi#megsinet,net></li></ul> <li><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong> <ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00183.html">Re: [MUD-Dev] Simulated Populations</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00186.html">[MUD-Dev] Re: [adv-mud] What good is a hero when nobody knows?</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00258.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00190.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00185"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00185"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00239" HREF="msg00239.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, Ben Greear <a href="mailto:greearb#candelatech,com">greearb#candelatech,com</a>, Sun 30 Jan 2000, 17:40 GMT </LI> <LI><strong><A NAME="00240" HREF="msg00240.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 30 Jan 2000, 18:07 GMT <UL> <LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Mon 31 Jan 2000, 23:30 GMT <UL> <LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] RE: [adv-mud] What good is a hero when nobody knows?</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 02 Feb 2000, 06:20 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </LI> <LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 20 Jan 2000, 23:08 GMT <UL> <LI><strong><A NAME="00190" HREF="msg00190.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 20 Jan 2000, 23:42 GMT <UL> <LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT <UL> <LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 22 Jan 2000, 00:40 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Fri 21 Jan 2000, 02:26 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>