<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] code base inquiry --> <!--X-From-R13: [nggurj [vunyl <qvnoybNorfg.pbz> --> <!--X-Date: Thu, 17 Feb 2000 10:06:20 -0800 --> <!--X-Message-Id: Pine.BSF.4.21.0002170201050.8332-100000#shell9,ba.best.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3882DAA8.3809#dial,pipex.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] code base inquiry</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:diablo#best,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00379.html">Previous</a> | <a href="msg00380.html">Next</a> ] Thread: [ <a href="msg00377.html">Previous</a> | <a href="msg00382.html">Next</a> ] Index: [ <A HREF="author.html#00381">Author</A> | <A HREF="#00381">Date</A> | <A HREF="thread.html#00381">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] code base inquiry</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI> <LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI> <LI><em>Date</em>: Thu, 17 Feb 2000 02:26:08 -0800 (PST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Mon, 17 Jan 2000, Richard Woolcock wrote: > Matthew Mihaly wrote: > > > > On Sat, 15 Jan 2000, Richard Woolcock wrote: > > > > > > Easy money. Heh. You've either not created a lot of commercial text muds, > > or you are incredibly competent and efficient. > > You're not listening to what I said. What I said was that if there were no > restrictions on codebases, those people who *wanted* to make some easy money > could do so - as it stands right now, the restrictions ensure that people > either run the mud for no profit, or else have to put in a lot of work. No, I'm listening, I just think you are very wrong. I really have no idea what your definition of 'easy money' is, but if you honestly think that if all the current free muds started charging, most of them would make money (much less easy money) then I salute you for your extreme optimism. > > It's most certainly not easy money, and if all free muds had commercial > > restrictions removed, it most certainly wouldn't be easy money for them > > either, particularly given that I don't see people paying to play 99% of > > the free muds, given the quality and same-ness of them. > > Just a point of note - the same-ness has nothing to do with whether or not > the mud is free. If you decided to release the code for your mud, in a few > years time people would refer to it as being a "crappy stock code". People refer to stock muds as crap because most free muds are crap. The motivation is lacking for most people. If you'd read my other posts on this thread, you'll know that I recognize there are some high quality people who will create a high quality text mud and run it for free. Generally however, this isn't the case. Money is, pretty clearly, one of, if not the, best general motivator ever. > Furthermore, the most innovative and unique mud designs I've ever seen have > not been for commercial muds. I often wonder if the main reason that the > owners of commercial muds strike out against free muds is down to jealousy - > that someone could (in their spare time) make something that is more > successful than something they themselves have put years of hard work into > commercially. Can't say I share similar experiences, but I'm willing to grant that text muds are able to do some things commercial muds can't. On the other hand, commercial muds can do a lot of things text muds can't (such as support large user bases. I don't know of any free mud that regularly gets over 500 players online at once. Everquest, on the other hand, gets 100x that online at once.) As for jealously, I, for one, am not at all jealous of the average mud, which is garbage. I see nothing impressive about downloading content and running it. Further, I really doubt that the big muds (and they are _all_ commercial) are spending a lot of nights crying over having captured the interests and dollars of more people than will ever even hear of most free muds. I find it rather funny that you think that someone who downloads a stock codebase and puts his or her sparetime into it is going to produce something superior to, say, UO. Perhaps we have different standards of quality, but I, for one, really like things like customer service, which free muds are laughably poor at in general. > > As for the survival of those of us with commercial muds written from > > scratch, I, for one, am a believer that a rising tide raises all > > ships. See my reply to Caliban. > > As it stands, the majority of muds fight over who can get the most players. > If all muds were based around the concept of making money then - quite > obviously - that would be the same objective for everyone who wanted to > profit from their mud. Right, so you run your mud with an eye towards driving away players, right? > What about those muds - like my own - who's only objective is to be true > to the vision of their creator? Those muds who wish to be unique and > original in such a specific way that they would only ever cater to a very > small niche of the mudding community? Very little profit to be made there, > I'm afraid. Not arguing that, and I have no problem with quality free muds. If you want to cater to an audience of 100, go for it. Power to you. > Personally I feel that if all muds started trying to become profit-making > ventures, there would be no place for the truely unusual and unique muds. > To attract the best distribution of players, your number one priority would > be to have all the "cool" features rather than those you personally felt > should be there. I don't recall ever saying that all muds should be profit-making ventures. 90% of muds demonstrate such a low level of seriousness that they would just fall on their faces should they try to turn a profit. The admins are either not competent or not serious enough. As for the best distribution of players, go read the previous posts in this threat. UO/EQ go for massive numbers of players, and low profit margins. We, on the other hand, have low numbers of players (relatively speaking), and high profit margins. Which is the better distribution of players? I'd rather be me (though Raph and Mike and so on would probably disagree), because I like doing what I want, and my distribution of players is thus better as far as I'm concerned. EQ/UO/AC on the other hand would starve under my model. It's not as if it's possible to haveone game with all the 'cool' features. To some people, a cool feature is unrestricted PK'ing. To others, a cool feature is no PK'ing. These are completely incompatible arrangements. > There is a certain freedom in creating a mud, knowing that you can never > profit financially from it - and therefore never feeling that your designs > should be restricted by the opinions of others. That is a freedom I'm not > sure I would want to give up. Exactly how does anything I've said require that you give up that freedom? If codebases had no commercial restrictions, nothing would stop you from from running for free. If you can't attract any players in that environment, then you have no business running a mud. My only reasoning for thinking that codebases should remove commercial restrictions is that money provides the best motivator, and that for a small commerical mud entrepreneur, the worst time is the development time spent without any players. Being able to have a basic mud up and ready to go right away would be fantastic for this sort of person. Naturally no one is going to pay for a paint-by-numbers mud, but you do, at least, have the ability to start building a volunteer talent pool, etc. --matt _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00408" HREF="msg00408.html">[MUD-Dev] OT: Money as motivator (was Re: code base inquiry )</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#kanga,nu></li></ul> <li><strong><A NAME="00395" HREF="msg00395.html">Re: [MUD-Dev] code base inquiry</A></strong> <ul compact><li><em>From:</em> Richard Woolcock <KaVir#dial,pipex.com></li></ul> <li><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] code base inquiry</A></strong> <ul compact><li><em>From:</em> "Kristen L. Koster" <koster#eden,com></li></ul> <li><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] code base inquiry</A></strong> <ul compact><li><em>From:</em> J C Lawrence <claw#kanga,nu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] code base inquiry</A></STRONG> <UL><LI><EM>From:</EM> Richard Woolcock <KaVir#dial,pipex.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00379.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00380.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00377.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00382.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00381"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00381"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00329" HREF="msg00329.html">Re: [MUD-Dev] code base inquiry</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 15 Feb 2000, 20:59 GMT <UL> <LI><strong><A NAME="00334" HREF="msg00334.html">Re: [MUD-Dev] code base inquiry</A></strong>, Miroslav Silovic <a href="mailto:silovic#zesoi,fer.hr">silovic#zesoi,fer.hr</a>, Tue 15 Feb 2000, 21:44 GMT </LI> <LI><strong><A NAME="00337" HREF="msg00337.html">Re: [MUD-Dev] code base inquiry</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 15 Feb 2000, 23:05 GMT <UL> <LI><strong><A NAME="00377" HREF="msg00377.html">Re: [MUD-Dev] code base inquiry</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 17 Feb 2000, 05:42 GMT <UL> <LI><strong><A NAME="00381" HREF="msg00381.html">Re: [MUD-Dev] code base inquiry</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 18:06 GMT <UL> <LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] code base inquiry</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 17 Feb 2000, 18:37 GMT </LI> <LI><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] code base inquiry</A></strong>, Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Thu 17 Feb 2000, 20:47 GMT <UL> <LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] code base inquiry</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 23:22 GMT <UL> <LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] code base inquiry</A></strong>, Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Fri 18 Feb 2000, 03:25 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>