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<H1>Re: [MUD-Dev] Command interface for Coordinate based world</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Command interface for Coordinate based world</LI>
<LI><em>From</em>: Nathan F Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Mar 2000 15:38:14 -1000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 22 Mar 2000 adam#treyarch,com wrote:

:On Wed, 22 Mar 2000 WriterDL#aol,com wrote:
:&gt; As near as I can tell there needs to be a way to set heading, speed and 
:&gt; possibly facing.  It should be possible for the user to look in a different 
:&gt; direction while moving, stop and turn around, take a sharp left while 
:&gt; running, etc.  Right now I have just taken the normal N, E, S, W, NE, SE....  
:&gt; keywords, added the verbs 'run', 'jog' and 'walk' and gone at it..  my 
:&gt; question is, is this too little control?

:&gt; I can see a system where the user types:

:&gt; &gt;Heading 280
:&gt; &gt;Speed 5
:&gt; &gt;Facing 300

:&gt; But I think that would get old *real* fast and also isn't nearly as 
:&gt; transparent as the normal interface.  I'm also having a problem with facing.. 
:&gt;  in my hope to avoid numbers, I have 'look right', 'look left' and 'look 
:&gt; ahead'.  Again, not enough control?

:I think the problem with this is that it is too low-level.  One of the things
:that I like best about a text interface is that in many ways, it allows
:a much more human level of control than the equivilent graphical one.
:One a mud, I can type "get the large red sword" and expect to pick up the
:large red sword, regardless of whether it is on the table, on the floor,
:or hanging on the wall.  My character handles these details for me, and
:I can concentrate on broader goals.  On a graphical mud, you are (usually)
:required to navigate over to whever the red sword lies, and then identify
:it somehow in 3space without actually naming it, hopefully not missing and
:accidentally picking up the barrel on one side of it or the pair of pants on
:the other side of it.

What is the extent of your command interpreter / parser / whatever?  I
remember you being comparable to me in ambition...

:So to extend this to movement, I would expect that the user would want to
:start out with the normal directional commands, and then be able to point
:themselves at targets as they show up.  In some cases, it might even be
:automatic.  Here's an example:

:% look
:You are on a road running north and south.  Nothing but open plains are
:visible in every other direction.
:% walk n
:You start walking north.
:% jog
:You increase your pace to a light jog.
:%
:[time passes]
:A building comes into view on the northwest horizon.
:% look building
:You turn your head northwest to view the building.
:The building is a large stone structure with several smoking chimneys.
:% go towards building
:You turn to face a building to the northwest and continue jogging.
:%
:[time passes]
:A large cloud of dust appears over the west horizon.
:You turn your head west to view a large cloud of dust.
:The cloud is a pack of hungry ogres headed right towards you!

:etc.  In this case, there might be another cloud of dust over the east
:horizon as well, but the player wouldn't see it because their attention
:is facing the other direction.  Obviously you'd need to support "look around"
:(scan?) as well as "look north" or "look cloud".

Searching the archives, I've found a couple of my own posts on this:

<A  HREF="http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.html">http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.html</A>

There are others, but I like this one.



-- 

Nathan F. Yospe - Born in the year of the tiger, riding it forever after
<A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>  nathan.yospe#isearch,com yospe#hawaii,edu
Don't mind me, I'm just insane... there's someone else here in my brain.




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<LI><STRONG><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG>
<UL><LI><EM>From:</EM> &lt;adam#treyarch,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Command interface for Coordinate based world</A></strong>, 
WriterDL <a href="mailto:WriterDL#aol,com">WriterDL#aol,com</a>, Thu 23 Mar 2000, 00:22 GMT
<UL>
<LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Vijay Weasel Prabhakar <a href="mailto:weasel#cs,columbia.edu">weasel#cs,columbia.edu</a>, Thu 23 Mar 2000, 00:33 GMT
<UL>
<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Jeremy Noetzelman <a href="mailto:jjn#peoplelink,com">jjn#peoplelink,com</a>, Thu 23 Mar 2000, 00:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 00:44 GMT
<UL>
<LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 23 Mar 2000, 02:34 GMT
</LI>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 23 Mar 2000, 06:15 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 02:34 GMT
</LI>
<LI><strong><A NAME="00712" HREF="msg00712.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 23 Mar 2000, 20:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00691" HREF="msg00691.html">[MUD-Dev] (fwd) mud.design.ideas</A></strong>, 
Nathan Fenenga Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 22 Mar 2000, 22:07 GMT
</UL></BLOCKQUOTE>

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