<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Command interface for Coordinate based world --> <!--X-From-R13: @nguna T Kbfcr <lbfcrNunjnvv.rqh> --> <!--X-Date: Wed, 22 Mar 2000 18:34:19 -0800 --> <!--X-Message-Id: Pine.GSO.4.21.0003221507500.24632-100000@uhunix2 --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.4.10.10003221635080.17179-100000#aeowyn,treyarch.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Command interface for Coordinate based world</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:yospe#hawaii,edu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00702.html">Previous</a> | <a href="msg00704.html">Next</a> ] Thread: [ <a href="msg00701.html">Previous</a> | <a href="msg00707.html">Next</a> ] Index: [ <A HREF="author.html#00703">Author</A> | <A HREF="#00703">Date</A> | <A HREF="thread.html#00703">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Command interface for Coordinate based world</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Command interface for Coordinate based world</LI> <LI><em>From</em>: Nathan F Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI> <LI><em>Date</em>: Wed, 22 Mar 2000 15:38:14 -1000</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 22 Mar 2000 adam#treyarch,com wrote: :On Wed, 22 Mar 2000 WriterDL#aol,com wrote: :> As near as I can tell there needs to be a way to set heading, speed and :> possibly facing. It should be possible for the user to look in a different :> direction while moving, stop and turn around, take a sharp left while :> running, etc. Right now I have just taken the normal N, E, S, W, NE, SE.... :> keywords, added the verbs 'run', 'jog' and 'walk' and gone at it.. my :> question is, is this too little control? :> I can see a system where the user types: :> >Heading 280 :> >Speed 5 :> >Facing 300 :> But I think that would get old *real* fast and also isn't nearly as :> transparent as the normal interface. I'm also having a problem with facing.. :> in my hope to avoid numbers, I have 'look right', 'look left' and 'look :> ahead'. Again, not enough control? :I think the problem with this is that it is too low-level. One of the things :that I like best about a text interface is that in many ways, it allows :a much more human level of control than the equivilent graphical one. :One a mud, I can type "get the large red sword" and expect to pick up the :large red sword, regardless of whether it is on the table, on the floor, :or hanging on the wall. My character handles these details for me, and :I can concentrate on broader goals. On a graphical mud, you are (usually) :required to navigate over to whever the red sword lies, and then identify :it somehow in 3space without actually naming it, hopefully not missing and :accidentally picking up the barrel on one side of it or the pair of pants on :the other side of it. What is the extent of your command interpreter / parser / whatever? I remember you being comparable to me in ambition... :So to extend this to movement, I would expect that the user would want to :start out with the normal directional commands, and then be able to point :themselves at targets as they show up. In some cases, it might even be :automatic. Here's an example: :% look :You are on a road running north and south. Nothing but open plains are :visible in every other direction. :% walk n :You start walking north. :% jog :You increase your pace to a light jog. :% :[time passes] :A building comes into view on the northwest horizon. :% look building :You turn your head northwest to view the building. :The building is a large stone structure with several smoking chimneys. :% go towards building :You turn to face a building to the northwest and continue jogging. :% :[time passes] :A large cloud of dust appears over the west horizon. :You turn your head west to view a large cloud of dust. :The cloud is a pack of hungry ogres headed right towards you! :etc. In this case, there might be another cloud of dust over the east :horizon as well, but the player wouldn't see it because their attention :is facing the other direction. Obviously you'd need to support "look around" :(scan?) as well as "look north" or "look cloud". Searching the archives, I've found a couple of my own posts on this: <A HREF="http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.html">http://www.kanga.nu/archives/MUD-Dev-L/1999Q1/msg00661.html</A> There are others, but I like this one. -- Nathan F. Yospe - Born in the year of the tiger, riding it forever after <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> nathan.yospe#isearch,com yospe#hawaii,edu Don't mind me, I'm just insane... there's someone else here in my brain. _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG> <UL><LI><EM>From:</EM> <adam#treyarch,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00702.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00704.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00707.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00703"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00703"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Command interface for Coordinate based world</A></strong>, WriterDL <a href="mailto:WriterDL#aol,com">WriterDL#aol,com</a>, Thu 23 Mar 2000, 00:22 GMT <UL> <LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Vijay Weasel Prabhakar <a href="mailto:weasel#cs,columbia.edu">weasel#cs,columbia.edu</a>, Thu 23 Mar 2000, 00:33 GMT <UL> <LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Jeremy Noetzelman <a href="mailto:jjn#peoplelink,com">jjn#peoplelink,com</a>, Thu 23 Mar 2000, 00:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 00:44 GMT <UL> <LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 23 Mar 2000, 02:34 GMT </LI> <LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 23 Mar 2000, 06:15 GMT </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 02:34 GMT </LI> <LI><strong><A NAME="00712" HREF="msg00712.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>, Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 23 Mar 2000, 20:34 GMT </LI> </UL> </LI> <LI><strong><A NAME="00691" HREF="msg00691.html">[MUD-Dev] (fwd) mud.design.ideas</A></strong>, Nathan Fenenga Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 22 Mar 2000, 22:07 GMT </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>