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<H1>Re: [MUD-Dev] Raph's collection of MUD design Laws</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Raph's collection of MUD design Laws</LI>
<LI><em>From</em>: Wes Connell &lt;<A HREF="mailto:wconnell#skotos,net">wconnell#skotos,net</A>&gt;</LI>
<LI><em>Date</em>: Sat, 12 Feb 2000 20:05:51 -0600 (CST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 12 Mar 2000, Greg Underwood wrote:

&gt; Now, granted, any community will want to divide into sub-groups, but what
&gt; you call those groups, as well as how many you provide can have a great
&gt; affect on how much flavor they add vs. how much they push at the seams of
&gt; what holds the community together.

Ive always found it much easier to first let the users somewhat
self-divide into their own groups then create guilds/clans as needed. You
can then offer clanhood to the groups that have over X members and have Y
gold saved up or something.

This way you don't have any "leftovers". =] 

Wes! 
wconnell#skotos,net




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<LI><STRONG><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></STRONG>
<UL><LI><EM>From:</EM> Greg Underwood &lt;gunderwood#donet,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] MUD Specific Building pages</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00299" HREF="msg00299.html">Re: [MUD-Dev] MUD Specific Building pages</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 13 Feb 2000, 01:36 GMT
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</ul>
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<LI><strong><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Sun 13 Feb 2000, 00:10 GMT
<UL>
<LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 13 Feb 2000, 07:06 GMT
<UL>
<LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Mon 28 Feb 2000, 15:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00301" HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Sun 13 Feb 2000, 07:06 GMT
</LI>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 13 Feb 2000, 21:12 GMT
<UL>
<LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 14 Feb 2000, 21:45 GMT
<UL>
<LI><strong><A NAME="00312" HREF="msg00312.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Feb 2000, 22:24 GMT
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</UL>
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</UL>
</LI>
<LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Embedding Python</A></strong>, 
icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Sun 13 Feb 2000, 00:10 GMT
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</UL></BLOCKQUOTE>

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