<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] distributed objects --> <!--X-From-R13: X Q Znjerapr <pynjNxnatn.ah> --> <!--X-Date: Tue, 15 Feb 2000 19:10:53 -0800 --> <!--X-Message-Id: 26080.950670648#kanga,nu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 01BF77E4.15210E80.charles.hughes#bigfoot,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] distributed objects</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#kanga,nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00355.html">Previous</a> | <a href="msg00357.html">Next</a> ] Thread: [ <a href="msg00346.html">Previous</a> | <a href="msg00359.html">Next</a> ] Index: [ <A HREF="author.html#00356">Author</A> | <A HREF="#00356">Date</A> | <A HREF="thread.html#00356">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] distributed objects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] distributed objects </LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI> <LI><em>Date</em>: Tue, 15 Feb 2000 19:10:48 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 15 Feb 2000 18:40:06 -0500 Charles Hughes <charles.hughes#bigfoot,com> wrote: > In a normal game, such a system ("cheat all you want...") is not > possible. What is your definition of "normal" -- Is the definition of the game to achieve certain goals thru the use of only pre-defined methods, or authorised manipulations of those methods? Or -- Is the game the provisioning of a base set of mechanics (the game world and server mechanics) within a larger context of mechanics (RL), and the accomplishment of goals within that arrangement? The first demands some level of active cooperation from the players in sustaining the fantasy. The latter is a free-for-all where running smurf attacks against other players and hacking their clients, network connections, bank accounts, etc are all "fair play" (modulo RL legal systems). I'd argue that there is a sliding scale here with few to no hard drawn lines or end points. The more this discussion continues (this is not its firt time on the lsit) the more I come to the view that the analytical divide needs to be made cleanly at the VR/RL divide. The game provides certain mechanics. Anything possible within those mechanics, as they are ___implemented___, is "permissable". Manipulation of out of band data for in-game benefits (eg DoS attacks against other players) is not permissable. Now, for say a particular game (eg StoryTelling, RP, etc), you may further restrict the available in-game mechanics to a smaller set than are actually implemented, but the initial divide, the initial base set of what you will accept players doing, always starts at the VR/RL divide. This is akin to the OOC/IC divide but is actually not the same. The OOC/IC divide is closer to being a subset of the VR/RL divide. > would have to keep track of how successful/lucky the player is. > If the player is unlucky, the computer would give hidden bonuses > to the player until he has a more normal luck distribution. The > converse is also true. Really lucky players would start getting > hidden penalties. Now, what does this have to do with cheating? > Since most people will cheat to better themselves, the game will > simply work against their 'phenomenal' run of luck - the harder > they cheat, the worse it will be for them. Ooooh! I could do really nasty things with that. I already have all the basic implemented (cf prior discussions of "probability fields"), I just need to add trend tracking. > Of course, *I* have never done anything like this in my games, and > I'll deny having written this if any of my players ever finds > out. :) Quite right. -- J C Lawrence Home: claw#kanga,nu ----------(*) Other: coder#kanga,nu --=| A man is as sane as he is dangerous to his environment |=-- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] distributed objects</A></STRONG> <UL><LI><EM>From:</EM> Charles Hughes <charles.hughes#bigfoot,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00355.html">Re: [MUD-DEV] a shrinking pool of players?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00357.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00346.html">Re: [MUD-Dev] distributed objects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00359.html">RE: [MUD-Dev] distributed objects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00356"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00356"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] distributed objects</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00325" HREF="msg00325.html">RE: [MUD-Dev] distributed objects</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 15 Feb 2000, 19:08 GMT </LI> <LI><strong><A NAME="00336" HREF="msg00336.html">Re: [MUD-Dev] distributed objects</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 15 Feb 2000, 23:05 GMT </LI> <LI><strong><A NAME="00339" HREF="msg00339.html">Re: [MUD-Dev] distributed objects</A></strong>, Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Tue 15 Feb 2000, 23:47 GMT <UL> <LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] distributed objects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 16 Feb 2000, 00:48 GMT </LI> <LI><strong><A NAME="00356" HREF="msg00356.html">Re: [MUD-Dev] distributed objects</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 16 Feb 2000, 03:10 GMT </LI> </UL> </LI> <LI><strong><A NAME="00359" HREF="msg00359.html">RE: [MUD-Dev] distributed objects</A></strong>, Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Wed 16 Feb 2000, 04:58 GMT <UL> <LI><strong><A NAME="00363" HREF="msg00363.html">Re: [MUD-Dev] distributed objects</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 16 Feb 2000, 09:04 GMT </LI> </UL> </LI> <LI><strong><A NAME="00358" HREF="msg00358.html">RE: [MUD-Dev] distributed objects</A></strong>, Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Wed 16 Feb 2000, 04:58 GMT </LI> </ul> </LI> <LI><strong><A NAME="00298" HREF="msg00298.html">[MUD-Dev] MUD Specific Building pages</A></strong>, MichelleThompson <a href="mailto:m.a.thompson#mindspring,com">m.a.thompson#mindspring,com</a>, Sun 13 Feb 2000, 01:16 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>