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<H1>Re: [MUD-Dev] The Endeavour Map and MUD Applications</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Endeavour Map and MUD Applications</LI>
<LI><em>From</em>: Joel Dillon &lt;<A HREF="mailto:jo#trolltech,com">jo#trolltech,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 22 Mar 2000 12:29:47 +0100</LI>
<LI><em>Mail-Followup-To</em>: mud-dev#kanga,nu</LI>
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<PRE>
Justin Rogers (justin#mlstoday,com) spake thusly:
&gt; I took the data for each location, (Each AI became a mob)(Each Shop became as
&gt; such)(Roads were built through areas) etc...  Afterwards I have very realistic world
&gt; data.

  Do you have any documentation on how you did the simulation/what
rules you used? I'm interested in having a real simulated in-game economy 
like this, but there's very little out there on how people have actually 
done it,

-- 

	Jo



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<li><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>
<ul compact><li><em>From:</em> "Justin Rogers" &lt;justin#mlstoday,com&gt;</li></ul>
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<LI><STRONG><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG>
<UL><LI><EM>From:</EM> "Lo, Kam" &lt;LoK#logica,com&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG>
<UL><LI><EM>From:</EM> "Justin Rogers" &lt;justin#mlstoday,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] The Endeavour Map and MUD Applications</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00406" HREF="msg00406.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Fri 18 Feb 2000, 04:59 GMT
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</ul>
</ul>
<LI><strong><A NAME="00383" HREF="msg00383.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Feb 2000, 18:40 GMT
</LI>
<LI><strong><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Tue 21 Mar 2000, 16:57 GMT
<UL>
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 21 Mar 2000, 21:45 GMT
<UL>
<LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Joel Dillon <a href="mailto:jo#trolltech,com">jo#trolltech,com</a>, Wed 22 Mar 2000, 17:19 GMT
<UL>
<LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Mar 2000, 22:07 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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</ul>
</LI>
<LI><strong><A NAME="00371" HREF="msg00371.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 18:04 GMT
<LI><strong><A NAME="00351" HREF="msg00351.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 17:29 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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