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<H1>RE: [MUD-Dev] Gamasutra: Online Justice Systems</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Gamasutra: Online Justice Systems</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Mar 2000 09:27:35 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Sayeed [<A  HREF="mailto:yu219121#YorkU,CA">mailto:yu219121#YorkU,CA</A>]
&gt; Sent: Wednesday, March 22, 2000 10:13 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] Gamasutra: Online Justice Systems
&gt; 
&gt; I don't think this is a very big problem in a pay-for-play 
&gt; system because
&gt; people WILL be discouraged by the extra cost.  Sure, a few 
&gt; will shell out
&gt; the extra cash and figure out a way around the checks for a 
&gt; character they
&gt; can "risk," but on the whole you will have a lot fewer 
&gt; multiple characters.

Fewer doesn't mean too few to cause the problem. I'd guess a double-digit
percentage of our players have multiple accounts. The problems it causes can
be quite severe since the advantages can be very large.

-Raph 



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Gamasutra: Online Justice Systems</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Vijay Weasel Prabhakar <a href="mailto:weasel#cs,columbia.edu">weasel#cs,columbia.edu</a>, Wed 22 Mar 2000, 23:59 GMT
<UL>
<LI><strong><A NAME="00702" HREF="msg00702.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 23 Mar 2000, 00:47 GMT
</LI>
<LI><strong><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Thu 23 Mar 2000, 06:14 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 18:31 GMT
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<LI><strong><A NAME="00708" HREF="msg00708.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 23 Mar 2000, 17:10 GMT
</LI>
<LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 21:11 GMT
</LI>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Thu 23 Mar 2000, 22:46 GMT
</LI>
<LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 23 Mar 2000, 23:49 GMT
<UL>
<LI><strong><A NAME="00724" HREF="msg00724.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Fri 24 Mar 2000, 01:07 GMT
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