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<H1>[MUD-Dev] Guide Applicant : Player Ratio</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Guide Applicant : Player Ratio</LI>
<LI><em>From</em>: "Geoffrey A. MacDougall" &lt;<A HREF="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Feb 2000 11:36:01 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<ADDRESS>Title: <STRONG>Guide Applicant : Player Ratio</STRONG></ADDRESS>





<P><FONT SIZE=2>Greetings,</FONT>
</P>

<P><FONT SIZE=2>Two short and simple questions for which I hope there are short and simple answers:</FONT>
</P>

<P><FONT SIZE=2>1.) When one is designing a guide/admin/wizard/immortal/whatever system that relies on player volunteers (for a large-scale graphical commercial MUD), how many applications per number of players can one expect to receive?&nbsp; I.e., what percentage of the playerbase would be interested in becoming a guide?</FONT></P>

<P><FONT SIZE=2>2.) What is the ratio of qualified applicants to total number of applications?</FONT>
</P>

<P><FONT SIZE=2>I realize these questions are liable to elicit a number of answers that begin with &quot;It depends...&quot;, but I'm hoping for a sweeping generalization, if there is one...</FONT></P>

<P><FONT SIZE=2>My apologies if this subject has been debated before.</FONT>
</P>

<P><FONT SIZE=2>Thanks in advance,</FONT>
</P>

<P><FONT SIZE=2>Cheers,</FONT>
</P>

<P><FONT SIZE=2>Geoffrey</FONT>
</P>



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<li><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Guide Applicant : Player Ratio</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] voice vs. text</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00440" HREF="msg00440.html">RE: [MUD-Dev] voice vs. text</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Mon 21 Feb 2000, 03:18 GMT
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<LI><strong><A NAME="00444" HREF="msg00444.html">Re: [MUD-Dev] voice vs. text</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 21 Feb 2000, 17:57 GMT
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<LI><strong><A NAME="00436" HREF="msg00436.html">Re: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Sun 20 Feb 2000, 19:34 GMT
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<LI><strong><A NAME="00445" HREF="msg00445.html">RE: [MUD-Dev] Re: MUD-Dev digest, Vol 1 #286 - 13 msgs</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 21 Feb 2000, 17:57 GMT
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<LI><strong><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Guide Applicant : Player Ratio</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Fri 18 Feb 2000, 17:43 GMT
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<LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Guide Applicant : Player Ratio</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:15 GMT
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</LI>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Codebase Ideas</A></strong>, 
punitac <a href="mailto:punitac#prodigy,net">punitac#prodigy,net</a>, Fri 18 Feb 2000, 03:25 GMT
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<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 05:38 GMT
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<LI><strong><A NAME="00423" HREF="msg00423.html">Re: [MUD-Dev] Codebase Ideas</A></strong>, 
Aaron Mitchell <a href="mailto:aaron#fate,net">aaron#fate,net</a>, Fri 18 Feb 2000, 18:05 GMT
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</UL></BLOCKQUOTE>

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