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<H1>RE: [MUD-Dev] Simulated Populations</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Simulated Populations</LI>
<LI><em>From</em>: Charles Hughes &lt;<A HREF="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 19 Jan 2000 19:33:57 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wednesday, January 19, 2000 6:06 PM, phlUID [SMTP:phluid#mindless,com] 
wrote:
&gt;  Simulated Populations in Fantasy MUDS
&gt;  -------------------------------------
[snip]
&gt; One thing that makes this system seriously easier
&gt; is the fact that you cannot run out of money or
&gt; food in Spellbound. However, this does not mean that
&gt; these will not have an impact on the populations.
&gt; The actual code that chooses which goals to give to
&gt; new dwarves will be based on 'needs'. These needs
&gt; are tallied, and each goal is considered to help
&gt; repair these 'needs'.

It all seems very interesting, but your plans involve
simply automating procreation.  Why not make it a goal?
As a population dwindles in number, the pressure to
procreate should increase.  As it increases, the
pressure to procreate should decrease.  Of course,
certain other factors could be included - sexual
proclivity, interracial (interspecie?) couplings, etc.




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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Business Licenses</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Business Licenses</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 26 Jan 2000, 05:30 GMT
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<LI><strong><A NAME="00165" HREF="msg00165.html">[MUD-Dev] Simulated Populations</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Wed 19 Jan 2000, 23:03 GMT
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<LI><strong><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Thu 20 Jan 2000, 16:48 GMT
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<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 02 Feb 2000, 05:07 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00168" HREF="msg00168.html">RE: [MUD-Dev] Simulated Populations</A></strong>, 
Charles Hughes <a href="mailto:charles.hughes#bigfoot,com">charles.hughes#bigfoot,com</a>, Thu 20 Jan 2000, 00:47 GMT
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<LI><strong><A NAME="00183" HREF="msg00183.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Nicolai Hansen <a href="mailto:nic#aub,dk">nic#aub,dk</a>, Thu 20 Jan 2000, 22:53 GMT
<UL>
<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 26 Jan 2000, 05:32 GMT
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<LI><strong><A NAME="00200" HREF="msg00200.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Fri 21 Jan 2000, 04:37 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 21 Jan 2000, 18:04 GMT
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