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<H1>RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</LI>
<LI><em>From</em>: Brian Ashburn &lt;<A HREF="mailto:BAshburn#us-south,net">BAshburn#us-south,net</A>&gt;</LI>
<LI><em>Date</em>: Tue, 28 Mar 2000 15:00:57 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>



On Tue, 21 Mar 2000, J C Lawrence wrote:

&gt;&gt;   ie My inheritance tree fans out into many small banrches, and then
&gt;&gt; the branches then collect back together again (multiple inheritance)
&gt;&gt; to produce the super classes.

	On  Mon, 27 Mar 2000, Lazarus wrote:

&gt;Not wanting to start a religious war, but no way to say it any other
way,
&gt;it has been said that multiple inheritance is the crutch of a poorly
&gt;designed class structure..  about half way between 'goto' and 'void
&gt;casting'. 

The one thing I want to say about multiple inheritance is that if you
refer to the book Design Patterns, they speak of object composition.
You can use multiple inheritance in a good way if you think of it that
way.  When you make a house you put a lot of different objects together
to create the window of that house.
Brian
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00682" HREF="msg00682.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 22 Mar 2000, 00:25 GMT
<UL>
<LI><strong><A NAME="00685" HREF="msg00685.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 22 Mar 2000, 01:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 22 Mar 2000, 02:33 GMT
</LI>
<LI><strong><A NAME="00687" HREF="msg00687.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 22 Mar 2000, 03:53 GMT
</LI>
<LI><strong><A NAME="00756" HREF="msg00756.html">RE: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
Brian Ashburn <a href="mailto:BAshburn#us-south,net">BAshburn#us-south,net</a>, Tue 28 Mar 2000, 20:18 GMT
</LI>
<LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Mar 2000, 02:38 GMT
</LI>
</ul>
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<LI><strong><A NAME="00672" HREF="msg00672.html">[MUD-Dev] The Meta list is now open and active.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 20 Mar 2000, 18:58 GMT
<LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Licensing and Clauses</A></strong>, 
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Mon 20 Mar 2000, 17:35 GMT
<LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Mon 20 Mar 2000, 05:26 GMT
</LI>
</UL></BLOCKQUOTE>

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