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<H1>RE: [MUD-Dev] The Endeavour Map and MUD Applications</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] The Endeavour Map and MUD Applications</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 09:11:03 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: John Bertoglio [<A  HREF="mailto:jb#pulsepoll,com">mailto:jb#pulsepoll,com</A>]
&gt; Sent: Wednesday, February 16, 2000 5:42 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: RE: [MUD-Dev] The Endeavour Map and MUD Applications

&gt; The key was to build the graphic map of the 
&gt; world using the
&gt; PaintShop tools and its ability manage layered graphics. By 
&gt; using a defined
&gt; 16 color pallet, the elevation or terrain or anything else 
&gt; could be coded by
&gt; using the different colors.

[snip]

&gt; This is kind of the ultimate GUI editor. Draw a picture, get data.
&gt; Thought someone would be interested.

I've always heard this referred to in the game industry as a "layout map."
We used this concept to build UO, for example.

-Raph



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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] The Endeavour Map and MUD Applications</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Thu 17 Feb 2000, 05:42 GMT
<UL>
<LI><strong><A NAME="00386" HREF="msg00386.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Thu 17 Feb 2000, 18:40 GMT
<UL>
<LI><strong><A NAME="00394" HREF="msg00394.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Eli Stevens (Grey) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Thu 17 Feb 2000, 20:47 GMT
</LI>
<LI><strong><A NAME="00406" HREF="msg00406.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Fri 18 Feb 2000, 04:59 GMT
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<LI><strong><A NAME="00383" HREF="msg00383.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Feb 2000, 18:40 GMT
</LI>
<LI><strong><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Tue 21 Mar 2000, 16:57 GMT
<UL>
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 21 Mar 2000, 21:45 GMT
<UL>
<LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Joel Dillon <a href="mailto:jo#trolltech,com">jo#trolltech,com</a>, Wed 22 Mar 2000, 17:19 GMT
<UL>
<LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Mar 2000, 22:07 GMT
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