<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Object and class heirarchies -- are they really necessary? --> <!--X-From-R13: [nevna Uevssvgu <telcubaNvnrui.ay> --> <!--X-Date: Tue, 28 Mar 2000 11:36:00 -0800 --> <!--X-Message-Id: Marcel-1.53-0328160951-0b0Ky&5#catling,demon.nl --> <!--X-Content-Type: text/plain --> <!--X-Reference: 20000328004851.ECA7941825#koro,off.connect.com.au --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Object and class heirarchies -- are they really </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:gryphon#iaehv,nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00753.html">Previous</a> | <a href="msg00755.html">Next</a> ] Thread: [ <a href="msg00748.html">Previous</a> | <a href="msg00773.html">Next</a> ] Index: [ <A HREF="author.html#00754">Author</A> | <A HREF="#00754">Date</A> | <A HREF="thread.html#00754">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</LI> <LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI> <LI><em>Date</em>: Tue, 28 Mar 2000 17:09:51 +0100 (BST)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue 28 Mar, Kevin Littlejohn wrote: I tried to follow this thread, decided that most of it went rather over my head but there was one thing I wanted to ask about. > It is _very_ handy for being able to change the world physics without > restarts - introduce new concepts (like weight, size, etc) on-line, tinker > with them, remove them again, without actually disturbing > players/builders/visitors. I do not understand why this would be so important. Why not simply restart the mud after you made some extensive changes? Every other mud that I have played had, at some point in time, a test game up, that was used for new ideas. If they worked out they were incorpo- rated in the actual game, if not, they were discarded. Seems much more sensible to me to do things that way. Marian -- Yes - at last - You. I Choose you. Out of all the world, out of all the seeking, I have found you, young sister of my heart! You are mine and I am yours - and never again will there be loneliness ... Rolan Choosing Talia, Arrows of the Queen, by Mercedes Lackey _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00810" HREF="msg00810.html">[MUD-Dev] Debugging techniques</A></strong> <ul compact><li><em>From:</em> <adam#treyarch,com></li></ul> <li><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong> <ul compact><li><em>From:</em> Kevin Littlejohn <darius#connect,com.au></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> <UL><LI><EM>From:</EM> Kevin Littlejohn <darius#connect,com.au></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00753.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00755.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00748.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00773.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00754"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00754"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00681" HREF="msg00681.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 22 Mar 2000, 00:25 GMT </LI> </ul> <LI><strong><A NAME="00683" HREF="msg00683.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Chris Jones <a href="mailto:cjones#v-wave,com">cjones#v-wave,com</a>, Wed 22 Mar 2000, 00:49 GMT </LI> <LI><strong><A NAME="00743" HREF="msg00743.html">Re: [MUD-Dev] Object and class heirarchies -- are they reallynecessary?</A></strong>, Lazarus <a href="mailto:lazarus#ourplace,org">lazarus#ourplace,org</a>, Mon 27 Mar 2000, 21:19 GMT <UL> <LI><strong><A NAME="00748" HREF="msg00748.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 28 Mar 2000, 01:06 GMT <UL> <LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 28 Mar 2000, 19:36 GMT <UL> <LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 29 Mar 2000, 00:35 GMT <UL> <LI><strong><A NAME="00777" HREF="msg00777.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 29 Mar 2000, 01:31 GMT <UL> <LI><strong><A NAME="00783" HREF="msg00783.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Wed 29 Mar 2000, 02:48 GMT <UL> <LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Wed 29 Mar 2000, 04:20 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>