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<H1>Re: [MUD-Dev] MUD timeline</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] MUD timeline</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A></LI>
<LI><em>Date</em>: Fri, 3 Mar 2000 19:19:54 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Raph Koster:]

&gt; 1972		Peter Langston's Empire: multiplayer Star Trek game on Plato
&gt; 		Plato reaches capacity for 1000 users

Is that meant to be a ';' or ',' after 'Empire'? Makes more sense that way.

Sometime in the early-to-mid 70's there was a multi-player Space War
game that ran on DEC VMS systems. I played that one for about an hour
one day.

In 1988, Rich Skrenta at Northwestern University released the game
"Monster". It's a multiplayer adventure-type game written in Pascal.
I have a paper listing. The comment at the top of the listing:

    This is Monster, a multiuser adventure game system
    where the players create the universe.

I believe that means that it had online creation. A vague memory says that
it was for VAX VMS, and did its interprocess communication through files.

-- 
Don't design inefficiency in - it'll happen in the implementation.

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
               <A  HREF="http://www.GraySage.Edmonton.AB.CA/cg/">http://www.GraySage.Edmonton.AB.CA/cg/</A>



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<li><strong><A NAME="00545" HREF="msg00545.html">Re: [MUD-Dev] MUD timeline</A></strong>
<ul compact><li><em>From:</em> Jon Leonard &lt;jleonard#slimy,com&gt;</li></ul>
<li><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] MUD timeline</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">[MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 04 Mar 2000, 01:10 GMT
<UL>
<LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sat 04 Mar 2000, 05:02 GMT
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<LI><strong><A NAME="00546" HREF="msg00546.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 04 Mar 2000, 20:14 GMT
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<LI><strong><A NAME="00553" HREF="msg00553.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 05 Mar 2000, 00:17 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00532" HREF="msg00532.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 04 Mar 2000, 02:21 GMT
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<LI><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sat 04 Mar 2000, 20:14 GMT
<UL>
<LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 04 Mar 2000, 21:08 GMT
<UL>
<LI><strong><A NAME="00551" HREF="msg00551.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 05 Mar 2000, 00:17 GMT
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<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 05 Mar 2000, 07:19 GMT
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