2000Q1/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: RE: [MUD&#45;Dev] Community Relations -->
<!--X-From-R13: "Urbsserl O. [npRbhtnyy" <trbsserlNcbcgebavx.pbz> -->
<!--X-Date: Wed, 19 Jan 2000 21:59:32 &#45;0800 -->
<!--X-Message-Id: F19669E47070D311A0880050049B066A0131C0@ORGANIC -->
<!--X-Content-Type: multipart/alternative -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, RE: [MUD-Dev] Community Relations</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:geoffrey#poptronik,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00176.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00178.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00172.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00198.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00177">Author</A>
&nbsp;|&nbsp;<A HREF="#00177">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00177">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>RE: [MUD-Dev] Community Relations</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Community Relations</LI>
<LI><em>From</em>: "Geoffrey A. MacDougall" &lt;<A HREF="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 19 Jan 2000 23:43:03 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<ADDRESS>Title: <STRONG>RE: [MUD-Dev] Community Relations</STRONG></ADDRESS>





<P><FONT SIZE=2>I'd like to preface this posting with the qualifying statement that my background is in political theory, and I am therefore want to find this stuff overwhelmingly interesting.&nbsp; :)</FONT></P>

<P><FONT SIZE=2>Ola wrote:</FONT>
<BR><FONT SIZE=2>&gt; That is one of the weaknesses of democracy. Rather stable, </FONT>
<BR><FONT SIZE=2>&gt; but incapable</FONT>
<BR><FONT SIZE=2>&gt; of changing, and when something changes it does so in a </FONT>
<BR><FONT SIZE=2>&gt; rather slow and</FONT>
<BR><FONT SIZE=2>&gt; inefficient manner.</FONT>
</P>

<P><FONT SIZE=2>Actually, that is a strength of democracy, not a weakness.&nbsp; In fact, most western democracies are designed to render the process of implementing fundamental change as slow and as cumbersome as possible.&nbsp; Reason being that it limits any one group's ability to implement change before there has been adequate time to scrutinize those changes from every possible perspective, i.e., the dialectical process.&nbsp; The US is a prime example.&nbsp; The Canadian system, through the use of &quot;party whips&quot;, is more susceptible to the tyranny of the majority.&nbsp; (I am Canadian, btw.)</FONT></P>

<P><FONT SIZE=2>Authoritative systems are the most agile - but not always the in the right ways. </FONT>
</P>

<P><FONT SIZE=2>Having said this, however, I think it is also important to acknowledge that value judgements pertaining to strengths and weaknesses are highly context specific.&nbsp; It all depends upon what it is you are trying to achieve.</FONT></P>

<P><FONT SIZE=2>I won't go into further detail because these points have already been touched upon earlier in this thread...</FONT>
</P>
<BR>

<P><FONT SIZE=2>Matt wrote:</FONT>
<BR><FONT SIZE=2>&gt;Further, beneficial to WHICH players? I think you'd have</FONT>
<BR><FONT SIZE=2>&gt;a hard time finding ANY wide-spread program that is beneficial to all the</FONT>
<BR><FONT SIZE=2>&gt;players (or citizens in a democracy). And again, define beneficial. Is</FONT>
<BR><FONT SIZE=2>&gt;giving money to the poor beneficial to them? Not such an easy question to</FONT>
<BR><FONT SIZE=2>&gt;answer.</FONT>
</P>

<P><FONT SIZE=2>That's because it's not up to the provider to answer the question.&nbsp; It's up to the receiver to decide for themselves, and a good system design will accomodate both positive and negative responses.</FONT></P>

<P><FONT SIZE=2>&gt;If you are truly concerned about the players, then shut down your</FONT>
<BR><FONT SIZE=2>&gt;mud and urge them to go do things that will more efficiently improve their</FONT>
<BR><FONT SIZE=2>&gt;lives. I, for one, am not convined that the players spending thousands of</FONT>
<BR><FONT SIZE=2>&gt;dollars to play my game are truly benefiting. They are enjoying</FONT>
<BR><FONT SIZE=2>&gt;themselves, but frankly, I suspect that they would benefit more in the</FONT>
<BR><FONT SIZE=2>&gt;long run from doing other things with the money and time. </FONT>
</P>

<P><FONT SIZE=2>I believe social interaction to be a benefit in and of itself.&nbsp; And in accordance with my previous point, if your players believe themselves to be better off, then they are.&nbsp; If you don't agree with their decision, then any&nbsp; responsibility you have to them begins, but also ends, with informing them that there _are_ alternatives.&nbsp; Any other course of action would imply that you do not believe your players to have the same capacity for decision making as you do.</FONT></P>

<P><FONT SIZE=2>&gt;The search for a single system of</FONT>
<BR><FONT SIZE=2>&gt;beliefs that is best for everyone is futile.</FONT>
</P>

<P><FONT SIZE=2>I wholeheartedly agree.&nbsp; But implicit in that statement is a belief that leads to a specific and universally applicable conclusion about a preferred course of action, and is therefore subject to dismissal by its own logic.</FONT></P>

<P><FONT SIZE=2>&gt;Isaiah Berlin wrote an</FONT>
<BR><FONT SIZE=2>&gt;excellent essay on this called 'The Pursuit of the Ideal' in which he</FONT>
<BR><FONT SIZE=2>&gt;talks about how most ethical thinkers throughout time have implicitly (and</FONT>
<BR><FONT SIZE=2>&gt;without good reason) assumed that if only certainy could be established in</FONT>
<BR><FONT SIZE=2>&gt;our knowledgeof the external world by rational methods, then surely the</FONT>
<BR><FONT SIZE=2>&gt;same methods would yield equal certainty when we speak of human behavior</FONT>
<BR><FONT SIZE=2>&gt;-- what we should be, and how we should live.</FONT>
</P>

<P><FONT SIZE=2>I like this point because it reaffirms my own assertion that there is no such thing (beyond basic animal instinct) as human nature - and therefore any attempts to design systems around premises such as &quot;humans are basically greedy&quot; are doomed to failure.</FONT></P>

<P><FONT SIZE=2>&gt;I'm not a Christian, and I don't believe in God. I think the entire</FONT>
<BR><FONT SIZE=2>&gt;concept of natural rights is a joke. So where do these rights derive</FONT>
<BR><FONT SIZE=2>&gt;from? Your arguments, it seems to me, presuppose that the Christian</FONT>
<BR><FONT SIZE=2>&gt;ethical structure is right, and that is entirely as arbitrary as any other</FONT>
<BR><FONT SIZE=2>&gt;system of ethics.</FONT>
</P>

<P><FONT SIZE=2>I am also an atheist, but I *do* believe in rights...&quot;rights&quot; (in accordance with Dworkin's position) as trump cards against the will of government.&nbsp; Government, in this case, representing a group that is empowered by its citizens to act on their behalf.&nbsp; Rights - and I mean civil rights - stem not from God, but from the Social Contract that one accepts by the act of affirming citizenship to any given country - or, for country, read MUD.&nbsp; By accepting the social contract, you do not gain the right to perform certain actions, but the right to be protected from others wishing to perform acts upon you.</FONT></P>

<P><FONT SIZE=2>Therefore, to answer the question &quot;So where do these rights derive from?&quot; - They derive from the body populace of any given society.&nbsp; They are self-imposed and self-affirmed.&nbsp; There is no need for an external power.&nbsp; People grant rights to themselves.</FONT></P>

<P><FONT SIZE=2>The nature of rights, therefore, has a fundamental and implicit contradition that renders them difficult to understand.&nbsp; A right is an inalienable power that I grant to someone else to stop me from doing something.&nbsp; If I grant it, how can it be inalienable?&nbsp; And how does any of this relate to the discussion? :)</FONT></P>

<P><FONT SIZE=2>Well...&nbsp; The point I'd like to make is that rights are not set in stone.&nbsp; They are a function of the needs and beliefs of the society from which they originate.&nbsp; Therefore, if a MUD player base acknowledges a right, then they have a right.&nbsp; End of story.&nbsp; These rights, therefore, can be different for every MUD.&nbsp; You don't need to get into abstract discussions of rw vs vw legal jurisdiction.&nbsp; If the MUD community says it is, it is.&nbsp; That's their social contract.&nbsp; If a player base says that people cannot be banned, then people have the right not to be banned.</FONT></P>

<P><FONT SIZE=2>This is all assuming, of course, that the admins choose to honour the wishes of their players - and that depends upon whether or not admins consider themselves to be a part of the community.&nbsp; If they are, then they have to respect the rights of the players, if they aren't, then who cares...</FONT></P>

<P><FONT SIZE=2>Basically, if a player understands the conditions under which they surrender their personal freedom to the government of a MUD, then all's fair.</FONT></P>

<P><FONT SIZE=2>&gt;Unlike in real life, where escaping</FONT>
<BR><FONT SIZE=2>&gt;oppression is hard, it is easy to escape oppression in a mud. Just</FONT>
<BR><FONT SIZE=2>&gt;leave.</FONT>
</P>

<P><FONT SIZE=2>A number of leading thinkers in this field have already addressed this point, so I'll simply paraphrase.&nbsp; Leaving an oppressive rw or vw scenario requires an individual to sacrifice, among other things, their social network.&nbsp; If more people were willing to desert their families and friends, there would be less oppressive rw environments.&nbsp; The value most people place upon meaningful social interaction is what causes them to remain.&nbsp; And assuming rw and vw social interaction are equally rewarding, you have your answer as to why people are not free to &quot;just leave&quot; a MUD.</FONT></P>
<BR>
<BR>

<P><FONT SIZE=2>Some thoughts...</FONT>
</P>

<P><FONT SIZE=2>Cheers,</FONT>
</P>

<P><FONT SIZE=2>Geoffrey</FONT>
</P>



<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00176.html">Re: [MUD-Dev] Community Relations</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00178.html">Re: [MUD-Dev] Question about multithreaded servers</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00172.html">RE: [MUD-Dev] Community Relations</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00198.html">Re: [MUD-Dev] Community Relations</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00177"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00177"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Community Relations</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00199" HREF="msg00199.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 21 Jan 2000, 04:37 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00189" HREF="msg00189.html">Re: Re[2]: [MUD-Dev] Community Relations</A></strong>, 
Rahul Sinha <a href="mailto:rsinha#glue,umd.edu">rsinha#glue,umd.edu</a>, Thu 20 Jan 2000, 23:42 GMT
<UL>
<LI><strong><A NAME="00191" HREF="msg00191.html">Re: Re[2]: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 21 Jan 2000, 02:24 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00172" HREF="msg00172.html">RE: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 20 Jan 2000, 02:34 GMT
</LI>
</ul>
<LI><strong><A NAME="00177" HREF="msg00177.html">RE: [MUD-Dev] Community Relations</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Thu 20 Jan 2000, 05:59 GMT
</LI>
<LI><strong><A NAME="00198" HREF="msg00198.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 21 Jan 2000, 03:52 GMT
<UL>
<LI><strong><A NAME="00203" HREF="msg00203.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 21 Jan 2000, 04:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00205" HREF="msg00205.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 21 Jan 2000, 06:37 GMT
<UL>
<LI><strong><A NAME="00208" HREF="msg00208.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 21 Jan 2000, 07:16 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>