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<H1>Re: [MUD-Dev] Gamasutra: Online Justice Systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Gamasutra: Online Justice Systems</LI>
<LI><em>From</em>: &lt;<A HREF="mailto:adam#treyarch,com">adam#treyarch,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 23 Mar 2000 10:32:35 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 22 Mar 2000, Sayeed wrote:
&gt; &gt;&gt; Philip wrote:
&gt; &gt;&gt; Couldn't you have the client check the computer for multiple characters?
&gt; &gt;&gt; Then you would nead another ISP, Credit Card, AND computer. Sure, it
&gt; &gt;&gt; doesn't
&gt; &gt;&gt; solve the problem, but it does make it harder to get arround the rule.
&gt; 
&gt; I don't think this is a very big problem in a pay-for-play system because
&gt; people WILL be discouraged by the extra cost.  Sure, a few will shell out
&gt; the extra cash and figure out a way around the checks for a character they
&gt; can "risk," but on the whole you will have a lot fewer multiple characters.

Well, if you're pay-for-play, then I would tend to look at it like so:
if you want to pay for the priviliedge of multiple accounts - great!
If every player has five accounts, I make five times as much money. :)

I realize that this may seem like a rather cavalier view, but credit
cards are about the best verification method you're going to get, so I would
say at that point you just have to relax and assume that anyone that
multiplays is going to do so no matter WHAT you do.  In the meantime, they
are paying several times as much as any other player, so...

Adam





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<LI><STRONG><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></STRONG>
<UL><LI><EM>From:</EM> Sayeed &lt;yu219121#YorkU,CA&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Gamasutra: Online Justice Systems</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00696" HREF="msg00696.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Wed 22 Mar 2000, 23:51 GMT
<UL>
<LI><strong><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Vijay Weasel Prabhakar <a href="mailto:weasel#cs,columbia.edu">weasel#cs,columbia.edu</a>, Wed 22 Mar 2000, 23:59 GMT
<UL>
<LI><strong><A NAME="00702" HREF="msg00702.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Thu 23 Mar 2000, 00:47 GMT
</LI>
<LI><strong><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Thu 23 Mar 2000, 06:14 GMT
<UL>
<LI><strong><A NAME="00709" HREF="msg00709.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 18:31 GMT
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<LI><strong><A NAME="00708" HREF="msg00708.html">RE: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 23 Mar 2000, 17:10 GMT
</LI>
<LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 21:11 GMT
</LI>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Thu 23 Mar 2000, 22:46 GMT
</LI>
<LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Gamasutra: Online Justice Systems</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 23 Mar 2000, 23:49 GMT
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</ul>
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</UL></BLOCKQUOTE>

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