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<H1>Re: [MUD-Dev] Trouble Makers or Regular Citizens</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Trouble Makers or Regular Citizens </LI>
<LI><em>From</em>: "Justin Rogers" &lt;<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 28 Mar 2000 11:59:56 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
[In Response to Dan's Comments of]
&gt; In retrospect, that was the completely wrong way of doing it. First of
&gt; all, because it's a hack. Second, because it annoys normal users who might
&gt; want to say 'xyzzy' for some reason. But mostly, because it doesn't
&gt; address the problem (ie, the player), merely channels it someplace else.
&gt; It's not my business to spend 90% of my time on problem players, tweaking
&gt; the code to try and come up with a counter to whatever new nuisance they
&gt; dream up. 

    This is terrible.  You mean to tell me you can't filter down to the user level?
I've done this in several MUDs that I've worked on.  This isn't an attack on
this single example you've displayed above.  This is, however, an attempt to
possibly breathe some life into what seems to me to be an archaic way way of
handling users in a MUD.

    First of all the use of a ban at the IP level implies that you already have code
to handle IP level.  So adding code at the IP level to marshall these people into
jail rather than into the game or banning the.  Shouldn't be that much more code.
You also allow people to turn off channels, chat, etc...  So why not allow one person
to turn off another person?  Think of the amount of referalls for banning you would
get if a single person could shut another person up.  That other person have another
character, allow the mask to use an IP expression.  So my challenge to every one of
you is to give me concrete times where you have to ban instead of implementing a little
bit of code (not just or that one person, because you can make it general for the next
butt nugget).  If I were to implement valid mechanisms for all of the *bad* players to
come to my MUD and play to keep them away from yours, what should I handle and look
out for.

    - Justin Rogers, CEO DigiTec Web Consultants





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<li><strong><A NAME="00770" HREF="msg00770.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>
<ul compact><li><em>From:</em> J C Lawrence &lt;claw#cp,net&gt;</li></ul>
<li><strong><A NAME="00761" HREF="msg00761.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>
<ul compact><li><em>From:</em> Dundee &lt;skeptack#antisocial,com&gt;</li></ul>
<li><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;the_logos#achaea,mudservices.com&gt;</li></ul>
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<LI><STRONG><A NAME="00753" HREF="msg00753.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz &lt;dans#drizzle,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Trouble Makers or Regular Citizens</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 27 Mar 2000, 20:45 GMT
</LI>
<LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Mon 27 Mar 2000, 23:12 GMT
<UL>
<LI><strong><A NAME="00750" HREF="msg00750.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 28 Mar 2000, 01:06 GMT
<UL>
<LI><strong><A NAME="00753" HREF="msg00753.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Dan Shiovitz <a href="mailto:dans#drizzle,com">dans#drizzle,com</a>, Tue 28 Mar 2000, 19:35 GMT
<UL>
<LI><strong><A NAME="00755" HREF="msg00755.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 28 Mar 2000, 20:18 GMT
<UL>
<LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Tue 28 Mar 2000, 20:47 GMT
<UL>
<LI><strong><A NAME="00762" HREF="msg00762.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 28 Mar 2000, 21:21 GMT
<UL>
<LI><strong><A NAME="00779" HREF="msg00779.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Matthew Mihaly <a href="mailto:the_logos#achaea,mudservices.com">the_logos#achaea,mudservices.com</a>, Wed 29 Mar 2000, 02:05 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00766" HREF="msg00766.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, 
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Tue 28 Mar 2000, 21:35 GMT
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