<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Raph's collection of MUD design Laws --> <!--X-From-R13: Qnyvona Fverfvnf Rnexybpx <pnyvonaNqnexybpx.pbz> --> <!--X-Date: Sun, 13 Feb 2000 13:12:20 -0800 --> <!--X-Message-Id: 38A715CF.B97E09F3#darklock,com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.6.32.20000312224506.00838170#donet,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Raph's collection of MUD design Laws</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:caliban#darklock,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00301.html">Previous</a> | <a href="msg00304.html">Next</a> ] Thread: [ <a href="msg00301.html">Previous</a> | <a href="msg00311.html">Next</a> ] Index: [ <A HREF="author.html#00303">Author</A> | <A HREF="#00303">Date</A> | <A HREF="thread.html#00303">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Raph's collection of MUD design Laws</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Raph's collection of MUD design Laws</LI> <LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI> <LI><em>Date</em>: Sun, 13 Feb 2000 12:36:31 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> Greg Underwood wrote: > > Now, granted, any community will want to divide into sub-groups, but what > you call those groups, as well as how many you provide can have a great > affect on how much flavor they add vs. how much they push at the seams of > what holds the community together. One of the things I'm adding to my project is dynamic guilds, although I call them "teams". The way this works is pretty simple. - A player can at any time form a new team. A password is selected to authenticate new team members. - Any player may join a team merely by indicating a desire to join and entering the password. Where he got this password is irrelevant. - A player may belong to only one team at a time. I have considered allowing teams to belong to other teams, but that could become excessively complex. - Any team member can change the team password. When the password is changed, all team members must re-enter the password on next login to affirm their right to be on the team. - Items belonging to any team member can be "donated" to the team by that team member. - Items belonging to the team can be "taken" for personal use by any team member. - Any team member may leave the team at any time, whether to join another team or to become independent. Any "team" property in his possession becomes his personal property. - When a team has only one member, that member may dissolve the team, taking all "team" property as his own (which it effectively is anyway). - When a team has NO members, that team is "garbage collected" and removed from the game. Shared team property becomes ownerless, and can be taken by anyone. This will only happen when all team members are killed. Team resources such as bulletin boards, bank accounts, and the like are wholly deleted. Abuse potential is high, but that's part of the game. Guild wars are easily simulated here: you need only infiltrate the team with a double agent, then change the password (becoming the only team member) and dissolve the team. Hostile takeovers can be accomplished by changing the password and distributing it to a small subset of team members. New players may be enticed to join the team and donate resources, and the "core" team can then change the password and effectively steal the new player's donations. Most notably, independent players may "hack" team passwords without fear of staff reprisal. Some form of "leadership" may be desirable in other games to dissuade much of the above. ;) _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong> <ul compact><li><em>From:</em> "David Bennett" <ddt#discworld,imaginary.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> <UL><LI><EM>From:</EM> Greg Underwood <gunderwood#donet,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00304.html">[MUD-Dev] distributed objects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00311.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00303"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00303"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00297" HREF="msg00297.html">[MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Sun 13 Feb 2000, 00:10 GMT <UL> <LI><strong><A NAME="00300" HREF="msg00300.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Sun 13 Feb 2000, 07:06 GMT <UL> <LI><strong><A NAME="00491" HREF="msg00491.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Mon 28 Feb 2000, 15:42 GMT </LI> </UL> </LI> <LI><strong><A NAME="00301" HREF="msg00301.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Sun 13 Feb 2000, 07:06 GMT </LI> <LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 13 Feb 2000, 21:12 GMT <UL> <LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 14 Feb 2000, 21:45 GMT <UL> <LI><strong><A NAME="00312" HREF="msg00312.html">Re: [MUD-Dev] Raph's collection of MUD design Laws</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 14 Feb 2000, 22:24 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Embedding Python</A></strong>, icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Sun 13 Feb 2000, 00:10 GMT <UL> <LI><strong><A NAME="00713" HREF="msg00713.html">Re: [MUD-Dev] Embedding Python</A></strong>, icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Thu 23 Mar 2000, 20:58 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>