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<H1>Re: [MUD-Dev] MUD timeline</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] MUD timeline </LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Sun, 12 Mar 2000 22:40:23 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Mar 2000, AR Schleicher wrote:

&gt; However, making this less of a problem was that each person (or group, if
&gt; grouped) could enter a dungeon on their own, and they'd get their own copy
&gt; of the dungeon to fight their way through.  Realistic?  Of course not.
&gt; Better than current (UO, EQ, AC) games?  I think so.  Sitting in a dungeon
&gt; waiting for monsters to respawn (camping) is not my idea of fun, and giving
&gt; people their own dungeons to play in resulted in a small piece of content
&gt; having a much greater value to the players.

There's a current(?) project called Grypon Tapes




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<li><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] MUD timeline</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<UL><LI><EM>From:</EM> "AR Schleicher" &lt;ars#iag,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] MUD timeline</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00567" HREF="msg00567.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Mar 2000, 23:32 GMT
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<LI><strong><A NAME="00582" HREF="msg00582.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 13 Mar 2000, 06:55 GMT
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<LI><strong><A NAME="00569" HREF="msg00569.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Mar 2000, 17:03 GMT
<UL>
<LI><strong><A NAME="00571" HREF="msg00571.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Wed 08 Mar 2000, 18:01 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Mar 2000, 06:44 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Mar 2000, 07:08 GMT
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<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Wed 08 Mar 2000, 18:02 GMT
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<LI><strong><A NAME="00568" HREF="msg00568.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Mar 2000, 17:03 GMT
<UL>
<LI><strong><A NAME="00573" HREF="msg00573.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Wed 08 Mar 2000, 18:20 GMT
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