2000Q1/
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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry </LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 23:43:34 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 17 Feb 2000, J C Lawrence wrote:

&gt; On Thu, 17 Feb 2000 23:07:15 -0800 (PST) 
&gt; Matthew Mihaly &lt;diablo#best,com&gt; wrote:
&gt; 
&gt; &gt; On Thu, 17 Feb 2000, J C Lawrence wrote:
&gt; 
&gt; &gt;&gt; You have to _name_, _want_, and _get_ your product.
&gt; 
&gt; &gt; You also have to have the resources to execute your product. I
&gt; &gt; don't see a hobbyist pulling off something equivalent to UO/AC/EQ.
&gt; 
&gt; Arguably the major barrier for a non-commercial UO/AC/EQ-type
&gt; product is the media.  Quite frankly the programming side, while
&gt; certainly not trivial, is alsno not rocket science.  The artwork,
&gt; sounds, etc take skilled people and great gobs of timea significant
&gt; amount of effort to do, and then even more effort (and time) to get
&gt; right.

Sure, I agree. Like I've been saying, I think doing a project like that
without a commercial element is unlikely to happen. The participants are
not going to be motivated enough.

--matt




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<li><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Bryce Harrington &lt;bryce#neptune,net&gt;</li></ul>
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<LI><STRONG><A NAME="00412" HREF="msg00412.html">Re: [MUD-Dev] code base inquiry</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence &lt;claw#kanga,nu&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00410" HREF="msg00410.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 05:59 GMT
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<LI><strong><A NAME="00405" HREF="msg00405.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 18 Feb 2000, 04:59 GMT
<UL>
<LI><strong><A NAME="00411" HREF="msg00411.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 07:14 GMT
<UL>
<LI><strong><A NAME="00412" HREF="msg00412.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 18 Feb 2000, 07:35 GMT
<LI><strong><A NAME="00415" HREF="msg00415.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 07:49 GMT
<LI><strong><A NAME="00422" HREF="msg00422.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 17:43 GMT
<LI><strong><A NAME="00426" HREF="msg00426.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 20:44 GMT
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<LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Fri 18 Feb 2000, 17:43 GMT
</LI>
</LI>
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 18 Feb 2000, 07:35 GMT
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