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<H1>[MUD-Dev] Planet/Solar System Generation</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Planet/Solar System Generation</LI>
<LI><em>From</em>: Nolan Darilek &lt;<A HREF="mailto:nolan_d#bigfoot,com">nolan_d#bigfoot,com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 18 Jan 2000 17:19:28 -0600 (CST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt;&gt;&gt;&gt;&gt; "Wes" == Wes Connell &lt;wconnell#adhesive,com&gt; writes:

    Wes&gt; Does anyone have any good links to some planet/solar system
    Wes&gt; generation resources? I'm looking for some algorithms or cgis
    Wes&gt; that will correctly generate a planet. The depth of detail I
    Wes&gt; am looking for is like size of the planet, distance from its
    Wes&gt; star, size / temp of its star. At the same time making sure
    Wes&gt; the planet would be habitable and such. The physics behind
    Wes&gt; such a task are currently beyond my ability.

One good resource is
<A  HREF="http://www.clark.net/pub/nyrath/starmap.html">http://www.clark.net/pub/nyrath/starmap.html</A>. That offers lots of
information on issues concerning stars and planets, aimed more
toward game designers, writers, etc. If you're only interested in
planet generation, check out the links section at the end for cool
starmap tools.

Or, if none of that interests you at all, look at
<A  HREF="http://www.accesscom.com/~iburrell/create/accrete.html">http://www.accesscom.com/~iburrell/create/accrete.html</A>, which has
several cool programs which use the Accretion algorithm to generate
entire star systems. The generated systems include lots of detail on
each planet, and using a few simple bits of information listed near
the Accrete link on the first reference, you can calculate which gases
a planet's gravity can hold. Combine the information generated by
Accrete with the data in the catalog available from
<A  HREF="http://www.clark.net/pub/nyrath/gliese3.zip">http://www.clark.net/pub/nyrath/gliese3.zip</A>, and you can assign your
ficticious planet to an actual known star. Sorry for the rambling;
this question managed to land in one of my areas of interest, since
I'm toying around with a few sci-fi world concepts. :)

You may also wish to check out
<A  HREF="ftp://ftp.funet.fi/pub/doc/games/roleplay/texts/plangen.txt">ftp://ftp.funet.fi/pub/doc/games/roleplay/texts/plangen.txt</A> for an
alternate system, though I haven't dug too deeply into this one. From
what little I've read, it seems more inclined to dice throwing and
randomness, which may not be what you're interested in since you've
alluded to physics.

    Wes&gt; Also planet/terrain generation that is geophysically correct
    Wes&gt; would be great.  Even to go as far as plate movement, mineral
    Wes&gt; make up, and weather patterns.

Not sure how detailed these are, but have you seen the map/world
generation tools at <A  HREF="http://www.irony.com/webtools.html">http://www.irony.com/webtools.html</A>?




_______________________________________________
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<li><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>
<ul compact><li><em>From:</em> Wes Connell &lt;wconnell#adhesive,com&gt;</li></ul>
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<LI><STRONG><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Planet/Solar System Generation</A></STRONG>
<UL><LI><EM>From:</EM> Wes Connell &lt;wconnell#adhesive,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] How to handle/display partial language skill</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Matt Chatterley <a href="mailto:chattemp#ee,port.ac.uk">chattemp#ee,port.ac.uk</a>, Wed 19 Jan 2000, 14:58 GMT
</LI>
<LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 19 Jan 2000, 18:20 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Planet/Solar System Generation</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Tue 18 Jan 2000, 20:52 GMT
<UL>
<LI><strong><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Tue 18 Jan 2000, 22:14 GMT
</LI>
<LI><strong><A NAME="00141" HREF="msg00141.html">[MUD-Dev] Planet/Solar System Generation</A></strong>, 
Nolan Darilek <a href="mailto:nolan_d#bigfoot,com">nolan_d#bigfoot,com</a>, Wed 19 Jan 2000, 02:56 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 19 Jan 2000, 17:49 GMT
<UL>
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Jan 2000, 23:25 GMT
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 31 Jan 2000, 00:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00179" HREF="msg00179.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Thu 20 Jan 2000, 09:08 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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