<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: multiplaying --> <!--X-From-R13: "Zbirpensg" <qnirNqnexntrf.pbz> --> <!--X-Date: Mon, 27 Mar 2000 09:42:17 -0800 --> <!--X-Message-Id: 006a01bf95d6$b7a447c0$16e9abcf#kallisti,nexon.net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: multiplaying</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:dave#darkages,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00730.html">Previous</a> | <a href="msg00732.html">Next</a> ] Thread: [ <a href="msg00789.html">Previous</a> | <a href="msg00763.html">Next</a> ] Index: [ <A HREF="author.html#00731">Author</A> | <A HREF="#00731">Date</A> | <A HREF="thread.html#00731">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: multiplaying</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: multiplaying</LI> <LI><em>From</em>: "Lovecraft" <<A HREF="mailto:dave#darkages,com">dave#darkages,com</A>></LI> <LI><em>Date</em>: Fri, 24 Mar 2000 13:20:02 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> From: Tess Lowe <tess#realtimecontrol,com> > Dr Cat wrote: > > Generally in a social or RP oriented mud with no combat > > system and no money, people that have multiple characters > > add to the variety of the environment in a positive way. I agree that it makes it fun. Below, I address a different kind of social element. > They can cause immense problems in rp oriented muds with player-politics > though, since characters on different accounts can invariably vote > consistently for each other. It may be difficult for players without > multiple accounts to match this level of dedicated support. > I suppose one might say, though, that politics is a combat system by another > name. Multiplaying Politics My politician players echo Tess: politics is a form of player-vs-player. Even in a game that has no combat player-vs-player, democracy can't tolerate unlimited multiple characters, because of democracy's voting integrity: 1 player per voting period = 1 vote. There is also another political problem beyond voting: responsibility, addressed earlier. It's worse than just personal harassment, because by the nature of politics, it's possible to extend harassment to a collective number of players. Restricting Multiplaying J C Lawrence wrote that restricting multiplay by program is impossible. *underlines impossible* I respectfully and hopefully listen to possibilities. I've conjured a few, all with loopholes once it leaves the server. Some online games restrict multiple character abuse by requiring minimal experience points for some ability. It's not at all perfect, but it is a cost, so it deters multiple characters, as does paying per character, or set of characters. Restricting multiplay by real money, or other currency, cost is a very good solution. [1] For free muds this is impossible. There is at least one form of currency for the free mud: time online. Considering the feedback mechanism of money: that which is paid more for is valued more (at least by those paying). For free muds, there is time online. The more one plays online, the more it is valued. For example: You get "X" amount of votes/points for each hour online. Unfortunately auto-playing lowers the validity of time-played to value correlation. In a sense, the auto-player counterfeits the currency in question. The holy grail would be some task that cannot be automatically performed or easily duplicated but can be automatically tracked. For example: An online chess community that awards winners based on the rating of their opponent. For another: an online warfare game that does the same thing. [1] Dave Kennerly * A world to live in Game Director * <A HREF="http://www1.darkages.com">http://www1.darkages.com</A> [1] Competition and currency: I use them here as game theoretical terms, instead of their restricted definition and horrid connotations in the dry, commercial universe. I mean each term abstractly: - Currency as any form of points that cannot be easily counterfeited. - Competition as a means of verifying non-automation, given that the competitive game is complicated enough to disadvantage auto-players. _______________________________________________ MUD-Dev mailing list MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev] Re: multiplaying</A></strong> <ul compact><li><em>From:</em> Wes Connell <wconnell#skotos,net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00730.html">Re: [MUD-Dev] Event Scheduling</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00732.html">Re: [MUD-Dev] Online Justice Systems</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00789.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00763.html">Re: [MUD-Dev] Re: multiplaying</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00731"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00731"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Trouble Makers or Regular Citizens</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 28 Mar 2000, 19:35 GMT </LI> <LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, Ananda Dawnsinger <a href="mailto:ananda#greyrealms,com">ananda#greyrealms,com</a>, Tue 28 Mar 2000, 22:05 GMT <UL> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 28 Mar 2000, 23:18 GMT </LI> </UL> </LI> <LI><strong><A NAME="00789" HREF="msg00789.html">Re: [MUD-Dev] Trouble Makers or Regular Citizens</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 30 Mar 2000, 04:00 GMT </LI> </ul> </LI> <LI><strong><A NAME="00731" HREF="msg00731.html">Re: [MUD-Dev] Re: multiplaying</A></strong>, Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Mon 27 Mar 2000, 17:42 GMT <UL> <LI><strong><A NAME="00763" HREF="msg00763.html">Re: [MUD-Dev] Re: multiplaying</A></strong>, Wes Connell <a href="mailto:wconnell#skotos,net">wconnell#skotos,net</a>, Tue 28 Mar 2000, 21:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00725" HREF="msg00725.html">[MUD-Dev] Re: MUD-Dev digest, Vol 1 #18 - 17 msgs</A></strong>, Dr. Cat <a href="mailto:cat#realtime,net">cat#realtime,net</a>, Fri 24 Mar 2000, 14:44 GMT <UL> <LI><strong><A NAME="00726" HREF="msg00726.html">RE: [MUD-Dev] Re: multiplaying</A></strong>, Tess Lowe <a href="mailto:tess#realtimecontrol,com">tess#realtimecontrol,com</a>, Fri 24 Mar 2000, 17:56 GMT </LI> </UL> </LI> <LI><strong><A NAME="00719" HREF="msg00719.html">[MUD-Dev] Embedding C/C++</A></strong>, Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 23:16 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>