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<H1>Re: [MUD-Dev] [CODE] unique items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [CODE] unique items</LI>
<LI><em>From</em>: Marc Bowden &lt;<A HREF="mailto:ryumo#merit,edu">ryumo#merit,edu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 20 Mar 2000 07:54:07 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

&gt; From: J. Coleman &lt;stormknight#alltel,net&gt;
&gt; 
&gt; Does anyone know a good way to handle unique items? I want to have
&gt; players able to make magic items themselves, that are completely
&gt; custom. Magic items in my game will be fairly powerful because of
&gt; their rarity, and the fact that they must be created, and not
&gt; found. Is there a good clean way to keep an "index" file of all
&gt; magic items that have been created this way, and to reference
&gt; player files to it perhaps? How does everyone else do this?

  Just off the cuff, a really quick way that would work for us
(Dreamshadow pre-dates lockers or item storage, so ymmv of course.)

create() {
 ...
 if(sizeof(children("/obj/generic/misc/ark_covenant"))&lt;2)
  new("/obj/generic/misc/ark_covenant")-&gt;move(this_object());
 ...
}

--------------------------------------------------------------------
Marc Bowden - Soulsinger         Dreamshadow:The Legacy of the Three
  ryumo#merit,edu                                 206.246.120.2 3333
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<LI><STRONG><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] [CODE] unique items</A></STRONG>
<UL><LI><EM>From:</EM> "Draymoor" &lt;fibhufky#erols,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Mar 2000, 02:38 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00672" HREF="msg00672.html">[MUD-Dev] The Meta list is now open and active.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 20 Mar 2000, 18:58 GMT
<LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Licensing and Clauses</A></strong>, 
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Mon 20 Mar 2000, 17:35 GMT
<LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Mon 20 Mar 2000, 05:26 GMT
<UL>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Mon 20 Mar 2000, 17:35 GMT
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</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00668" HREF="msg00668.html">Re: [MUD-Dev] [CODE] unique items</A></strong>, 
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 20 Mar 2000, 06:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00664" HREF="msg00664.html">[MUD-Dev] Kanga.Nu has a new IP</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 20 Mar 2000, 01:38 GMT
<LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Star Wars gmud?</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 17 Mar 2000, 17:44 GMT
<LI><strong><A NAME="00647" HREF="msg00647.html">[MUD-Dev] Open Gaming?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 17 Mar 2000, 07:34 GMT
</UL></BLOCKQUOTE>

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