<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The Endeavour Map and MUD Applications --> <!--X-From-R13: "Xhfgva Dbtref" <whfgvaNzyfgbqnl.pbz> --> <!--X-Date: Thu, 17 Feb 2000 10:40:45 -0800 --> <!--X-Message-Id: 002801bf7913$e4404520$5bd172cf@SPAWN2000 --> <!--X-Content-Type: text/plain --> <!--X-Reference: NDBBJHDDILCFMCFAFDINAEHIDPAA.jb#pulsepoll,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The Endeavour Map and MUD Applications</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:justin#mlstoday,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00385.html">Previous</a> | <a href="msg00387.html">Next</a> ] Thread: [ <a href="msg00376.html">Previous</a> | <a href="msg00394.html">Next</a> ] Index: [ <A HREF="author.html#00386">Author</A> | <A HREF="#00386">Date</A> | <A HREF="thread.html#00386">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The Endeavour Map and MUD Applications</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The Endeavour Map and MUD Applications</LI> <LI><em>From</em>: "Justin Rogers" <<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>></LI> <LI><em>Date</em>: Wed, 16 Feb 2000 22:54:52 -0800</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [John] > Sometime ago, I asked the list about graphic file formats which could be > written in an ASCII (as opposed to binary) format so I could accomplish the > same goal. I got a lot of help with the best alternative turning out to be > the PPM format (for which I again thank the list). This format is very > simple as it defines each pixel as an RGP triplet with a header that > determines the overall size. The problem is the graphic editor I am most > familiar with (PhotoShop) does not directly support the format so I tabled > the idea. Recently, I purchased a copy of PaintShopPro which does support > PPM files so the idea resurfaced. I remember this thread and it was actually quite interesting. The problem lied in the abundance of characters that could be used to specify various terrain types and the such. This new approach you are talking about has some other neat ramifications that I'll talk about below. But since you are making high resolution, beautified graphics of the world and landscape you also have these available to the user. [John] > You save the file as a PPM file. A program that parses each pixel of the > graphic creates the initial world, exits from one location to another and > defines the elevation. How does it define the exits. Obviously this is truly a *world* file in which every direction can be taken to reach every other direction. You would have to specify quite a bit more to get *real* type exits. For this height field type map there are definitely several programs out that can autogenerate unique worlds. Which certainly makes more sense than plotting a couple million pixels... Your overlayed picture approach definitely has its merits... What I fully propose would be the use of 16 color maps and actually define various levels that get transposed.... 16 colors for elevation of certain heights. The same 16 colors for cities, same for minerals etc... Then the user can ask for a certain type of map within the game. > map geographic > map mineral That way you can use the basic set of colors, but you can have 20 different types of maps. Also, have you looked into using a geographic database to create your world. I've looked into using GIS data to create a MUD exactly like the world. I defined about 100 regions and then defined programs that would populate those regions using biological systems. Once I had a fully functional world model with GIS data and vegetation data built on top I put about 400 mini ai NPCs to work in groups of ten and let them build and populate. It was an ants behind the glass type of MUD because there was no PC integration. But it was rather neat to watch and the system was there in a way that I didn't need any world builders to create areas. After about 3 months all my areas were created. - Justin Rogers, CEO DigiTec Web Consultants _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00406" HREF="msg00406.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong> <ul compact><li><em>From:</em> "John Bertoglio" <jb#pulsepoll,com></li></ul> <li><strong><A NAME="00394" HREF="msg00394.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong> <ul compact><li><em>From:</em> "Eli Stevens (Grey)" <ens017#mizzou,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> <UL><LI><EM>From:</EM> "John Bertoglio" <jb#pulsepoll,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00385.html">Re: [MUD-Dev] code base inquiry</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00387.html">[MUD-Dev] Next gen MUD wishlist</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00394.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00386"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00386"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The Endeavour Map and MUD Applications</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00373" HREF="msg00373.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Ted Milker <a href="mailto:tmilker#radiks,net">tmilker#radiks,net</a>, Wed 16 Feb 2000, 20:13 GMT <UL> <LI><strong><A NAME="00374" HREF="msg00374.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Wed 16 Feb 2000, 22:01 GMT <UL> <LI><strong><A NAME="00375" HREF="msg00375.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Ted Milker <a href="mailto:tmilker#radiks,net">tmilker#radiks,net</a>, Thu 17 Feb 2000, 05:42 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00376" HREF="msg00376.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Thu 17 Feb 2000, 05:42 GMT <UL> <LI><strong><A NAME="00386" HREF="msg00386.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Thu 17 Feb 2000, 18:40 GMT <UL> <LI><strong><A NAME="00394" HREF="msg00394.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Eli Stevens (Grey) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Thu 17 Feb 2000, 20:47 GMT </LI> <LI><strong><A NAME="00406" HREF="msg00406.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, John Bertoglio <a href="mailto:jb#pulsepoll,com">jb#pulsepoll,com</a>, Fri 18 Feb 2000, 04:59 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00383" HREF="msg00383.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Feb 2000, 18:40 GMT </LI> <LI><strong><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Tue 21 Mar 2000, 16:57 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>