<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Re: [adv-mud] Better Grammer Detection --> <!--X-From-R13: X Q Znjerapr <pynjNxnatn.ah> --> <!--X-Date: Thu, 20 Jan 2000 20:49:26 -0800 --> <!--X-Message-Id: E12BW0f-0003tx-00#dingo,kanga.nu --> <!--X-Content-Type: text/plain --> <!--X-Reference: 000301bf63c3$244c0e80$0201a8c0#syntax2,javanet.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Re: [adv-mud] Better Grammer Detection</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:claw#kanga,nu"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00201.html">Previous</a> | <a href="msg00203.html">Next</a> ] Thread: [ <a href="msg00214.html">Previous</a> | <a href="msg00206.html">Next</a> ] Index: [ <A HREF="author.html#00202">Author</A> | <A HREF="#00202">Date</A> | <A HREF="thread.html#00202">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Re: [adv-mud] Better Grammer Detection</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:adv-mud#egroups,com">adv-mud#egroups,com</A></LI> <LI><em>Subject</em>: [MUD-Dev] Re: [adv-mud] Better Grammer Detection</LI> <LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI> <LI><em>Date</em>: Thu, 20 Jan 2000 20:49:21 -0800</LI> <LI><em>cc</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> <<Crossed to MUD-Dev>> On Thu, 20 Jan 2000 22:53:56 -0500 phlUID <phluid#mindless,com> wrote: > I just got a copy of the "Definitive Book of Grammer" from one > of my English teachers, and I was interested in the possibilites > of using English grammer in my command interpreter. Hit the MUD-Dev archives and dig up some of the posts (I think) Martin Keegan and one of the Brandons (forget which) made about a year, year and a half ago. If you dig around a bit further you'll also find a general discussion of simple NLP (Natual Language Processing) and ways to fake it in MUD Servers. I don't recall the details, but I recall some work going into trying to make a semi-BNF style set of grammars (simple parts of speech patterns) and then moving from there. Yes, the MUD-Dev archives are getting way too big to find things in. > My question is how much work has been done towards grammer, and > if it is possible to make a sophisticated enough engine to > understand simple clauses and decompile verbs/nouns. Absolutely. This is a well expored field. > The possibilities for this is a much easier user interface that > understands more variations of commands, leading to less "Huh?"s > and more successful commands. George Reese has made a number of fairly cogent arguments on r.g.m.* arguing the advantages of a centralised grammar over having the grammer bound to the objects it affects. There have also been extensive threads on MUD-Dev regarding basic grammaer design and implementation. > I had a pretty interesting discussion in #rom about natural > language processing, and I've realized that it can become very > complicated. As an example, I'm just going to throw out the idea > of the conjunction. If we wanted the mud to recognize > conjunctions, it would make the game extremely powerful. I will > use the following examples: and: "Get the dog and the cat" but: > "get all the swords but not the blue one" (except works too) if: > "kill bob if he smiles" when: "drop the bag when bill drops the > money" I'd recommend digging out the parsers for the various Interactive Fiction bases. Several of them have expored this area quite ell. Travis Casy (FAQer for rec.games.design and MUD-Dev member) can probably point you further. -- J C Lawrence Home: claw#kanga,nu ----------(*) Other: coder#kanga,nu --=| A man is as sane as he is dangerous to his environment |=-- _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00206" HREF="msg00206.html">[MUD-Dev] MUD-Dev vs. adv-mud</A></strong> <ul compact><li><em>From:</em> "phlUID" <phluid#mindless,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00201.html">[MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00203.html">Re: [MUD-Dev] Community Relations</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00214.html">[MUD-Dev] Starlane test</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00206.html">[MUD-Dev] MUD-Dev vs. adv-mud</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00202"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00202"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00224" HREF="msg00224.html">[MUD-Dev] Current Status of Middle Earth Online</A></strong>, Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Tue 25 Jan 2000, 02:59 GMT <LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] hoho</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 23 Jan 2000, 22:34 GMT <LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] (fwd) Re: Avatarism and Role-Playing Game Design</A></strong>, claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 22 Jan 2000, 18:52 GMT <LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] Starlane test</A></strong>, Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Sat 22 Jan 2000, 05:40 GMT <LI><strong><A NAME="00202" HREF="msg00202.html">[MUD-Dev] Re: [adv-mud] Better Grammer Detection</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 04:49 GMT <UL> <LI><strong><A NAME="00206" HREF="msg00206.html">[MUD-Dev] MUD-Dev vs. adv-mud</A></strong>, phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Fri 21 Jan 2000, 06:37 GMT <UL> <LI><strong><A NAME="00204" HREF="msg00204.html">[MUD-Dev] Re: [adv-mud] MUD-Dev vs. adv-mud</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 06:34 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 21 Jan 2000, 04:39 GMT <UL> <LI><strong><A NAME="00231" HREF="msg00231.html">Re: [MUD-Dev] [adv-mud] Spellbound Hierarchy and Keys (fwd)</A></strong>, J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 29 Jan 2000, 20:46 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>