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<H1>RE: [MUD-Dev] MUD timeline</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] MUD timeline </LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 8 Mar 2000 10:16:05 -0600 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Lovecraft [<A  HREF="mailto:dave#darkages,com">mailto:dave#darkages,com</A>]
&gt; Sent: Monday, March 06, 2000 7:01 PM
&gt; To: mud-dev#kanga,nu
&gt; Subject: Re: [MUD-Dev] MUD timeline 
&gt; 

Thanks for your additions!

&gt; What other major worlds pioneered in the East?  I read of a 
&gt; Habitat spinoff
&gt; licensed in Japan.

That's on the timeline, thanks to Randy Farmer. :)

&gt; Have other spatial graphic online worlds gathered 10,000 
&gt; simultaneous users
&gt; in the same world?  By same world, I mean that the players 
&gt; can travel and
&gt; interact with each other at the same time, as opposed to 
&gt; cloned worlds.  All
&gt; items, records, creatures and so on in the world.

I don't know of any. I know that the Realm claimed to have capacity for that
many, but I don't know if they actually hit that amount. On the major
US-based games, the limiting factor is usually not the technology but the
amount of map/game data available. That plus the advantages for customer
reach that come with co-location lead to the creation of cloned worlds. (The
term "shards" from UO seems to have entered the common industry vocabulary
now, which is amusing, since it's so fiction-specific).

-Raph



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<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] MUD timeline</A></strong>
<ul compact><li><em>From:</em> SkeptAck#antisocial,com (Dundee)</li></ul>
<li><strong><A NAME="00571" HREF="msg00571.html">Re: [MUD-Dev] MUD timeline</A></strong>
<ul compact><li><em>From:</em> "AR Schleicher" &lt;ars#iag,net&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] MUD timeline</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00565" HREF="msg00565.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 07 Mar 2000, 17:33 GMT
</LI>
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<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Tue 07 Mar 2000, 02:15 GMT
</LI>
<LI><strong><A NAME="00567" HREF="msg00567.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 07 Mar 2000, 23:32 GMT
<UL>
<LI><strong><A NAME="00582" HREF="msg00582.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 13 Mar 2000, 06:55 GMT
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<LI><strong><A NAME="00569" HREF="msg00569.html">RE: [MUD-Dev] MUD timeline</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 08 Mar 2000, 17:03 GMT
<UL>
<LI><strong><A NAME="00571" HREF="msg00571.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Wed 08 Mar 2000, 18:01 GMT
<UL>
<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Mar 2000, 06:44 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Mar 2000, 07:08 GMT
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<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] MUD timeline</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Wed 08 Mar 2000, 18:02 GMT
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