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<H1>[MUD-Dev] EQ packet sniffer</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] EQ packet sniffer</LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Mon, 03 Jan 2000 10:12:04 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>

<A  HREF="http://www.angelfire.com/games/showeq/">http://www.angelfire.com/games/showeq/</A>

--&lt;cut&gt;--
Realtime Everquest packet analyzer and interpreter for Linux.

...

Features: 
- Realtime map view of player showing coords and heading
- Realtime view of all npc/mobs in zone including stats
- Viewing of invisible players / GMS
- Skill tracking
- Zone tracking
- Mapping
- Color coded mob view
- Item tracking
- Spell casting tracking
- etc...
- Also an auto-item and mob database, including cgi utils for viewing
--&lt;cut&gt;--

Check out the image at the bottom of the page.  Its a rather
impressive piece of reverse engineering if all it is doing is packet
sniffing.

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00047" HREF="msg00047.html">[MUD-Dev] For those interested in parsers and compilers</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 04 Jan 2000, 07:03 GMT
<LI><strong><A NAME="00044" HREF="msg00044.html">[MUD-Dev] Microthreads for Python</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 03 Jan 2000, 21:42 GMT
<LI><strong><A NAME="00042" HREF="msg00042.html">[MUD-Dev] Catalog of Compiler Construction Tools</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 03 Jan 2000, 19:35 GMT
<LI><strong><A NAME="00040" HREF="msg00040.html">Re: Re[6]: [MUD-Dev] The grass is always greener in the other field</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 03 Jan 2000, 19:02 GMT
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] EQ packet sniffer</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 03 Jan 2000, 18:12 GMT
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Library submission notification and updates</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 03 Jan 2000, 16:40 GMT
<LI><strong><A NAME="00026" HREF="msg00026.html">[MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.</A></strong>, 
Nate Cain <a href="mailto:nate#cotdom,com">nate#cotdom,com</a>, Mon 03 Jan 2000, 03:24 GMT
<UL>
<LI><strong><A NAME="00035" HREF="msg00035.html">Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.</A></strong>, 
Joel Dillon <a href="mailto:jo#kaffein,troll.no">jo#kaffein,troll.no</a>, Mon 03 Jan 2000, 16:44 GMT
<UL>
<LI><strong><A NAME="00038" HREF="msg00038.html">Re: [MUD-Dev] concerning tokenization, compilation, performance, and other fun stuff.</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 03 Jan 2000, 17:43 GMT
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