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<H1>Re: [MUD-Dev] Embedded languages, object persistance... ack.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Embedded languages, object persistance... ack. </LI>
<LI><em>From</em>: J C Lawrence &lt;<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>&gt;</LI>
<LI><em>Date</em>: Fri, 14 Jan 2000 23:14:08 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Thu, 30 Dec 1999 08:56:28 +1100 
Kevin Littlejohn &lt;darius#connect,com.au&gt; wrote:

&gt;&gt;&gt;&gt; "Joe Kingry" wrote

&gt; Databasing gives you a little more than that in terms of
&gt; persistance, tho.  Because there's no load/save, things are
&gt; committed immediately, there's no potential loss of information in
&gt; crash etc.  

This is only true if you don't do write cacheing, write combining,
or some other form of delayed write in order to save expensive file
IO.  In a large and active server there can be value in minimising
file IO.

&gt; (Incidentally, there's a topic in there I'd love to pursue with
&gt; other like-minded souls - multiple inheritance vs. single
&gt; inheritance, levels of inheritance, and the possibility of a 'kit'
&gt; approach on top of inheritance - so you go "mageDwarf =
&gt; mageKit(dwarfPlayer)" to extend things, then optionally use _that_
&gt; as a prototype...)

Go for it.

&gt; Upload?  Hrm.  I'm going to shortly write something that drags
&gt; code from the database, presents it in a flashy tk-based window,
&gt; lets you edit it, and commit the changes.  Would that be the sort
&gt; of thing you're thinking of?

Have a look at tkMOO-lite.  Most of the work has been done for you.

-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Embedded languages, object persistance... ack.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>, 
Jay Carlson <a href="mailto:nop#mitre,org">nop#mitre,org</a>, Mon 03 Jan 2000, 20:25 GMT
<UL>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 18 Jan 2000, 09:17 GMT
<UL>
<LI><strong><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>, 
icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Tue 18 Jan 2000, 20:52 GMT
</LI>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>, 
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 19 Jan 2000, 02:56 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 15 Jan 2000, 07:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 31 Dec 1999, 21:22 GMT
<UL>
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 02 Jan 2000, 22:20 GMT
<UL>
<LI><strong><A NAME="00037" HREF="msg00037.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 03 Jan 2000, 16:44 GMT
<UL>
<LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 03 Jan 2000, 19:02 GMT
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</UL>
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</UL>
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</UL></BLOCKQUOTE>

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