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<H1>Re: [MUD-Dev] Business Licenses</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Business Licenses</LI>
<LI><em>From</em>: "Bruce" &lt;<A HREF="mailto:bruce#cubik,org">bruce#cubik,org</A>&gt;</LI>
<LI><em>Date</em>: Thu, 20 Jan 2000 14:01:03 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
CFrancy#aol,com wrote:
&gt; Regarding commercial licenses - does anyone know where I can find some
muds
&gt; that offer these?  And about what price range they run in for the ability
to
&gt; profit from the game?

What type of game are you looking to run?  How much development are you
planning on doing?

Cold is free for any use (including commercial) but would require a good bit
of development. (<A  HREF="http://www.cold.org/">http://www.cold.org/</A>)

DGD has commercial licenses available through Skotos.

I've got something that I'm working on, but am not yet ready to announce.
Contact me off-list about it if you're really interested.

You might also look through the archives as this topic comes up
occasionally.

 - Bruce





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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00211" HREF="msg00211.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Fri 21 Jan 2000, 23:28 GMT
<UL>
<LI><strong><A NAME="00213" HREF="msg00213.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 22 Jan 2000, 00:40 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00195" HREF="msg00195.html">Re: [MUD-Dev] [adv-mud] What good is a hero when nobody knows? (fwd)</A></strong>, 
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Fri 21 Jan 2000, 02:26 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00182" HREF="msg00182.html">[MUD-Dev] Business Licenses</A></strong>, 
CFrancy <a href="mailto:CFrancy#aol,com">CFrancy#aol,com</a>, Thu 20 Jan 2000, 21:38 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">Re: [MUD-Dev] Business Licenses</A></strong>, 
Bruce <a href="mailto:bruce#cubik,org">bruce#cubik,org</a>, Thu 20 Jan 2000, 22:53 GMT
</LI>
<LI><strong><A NAME="00225" HREF="msg00225.html">Re: [MUD-Dev] Business Licenses</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 26 Jan 2000, 05:30 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00165" HREF="msg00165.html">[MUD-Dev] Simulated Populations</A></strong>, 
phlUID <a href="mailto:phluid#mindless,com">phluid#mindless,com</a>, Wed 19 Jan 2000, 23:03 GMT
<UL>
<LI><strong><A NAME="00180" HREF="msg00180.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Thu 20 Jan 2000, 16:48 GMT
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Simulated Populations</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 02 Feb 2000, 05:07 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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