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<H1>RE: [MUD-Dev] Community Relations</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Community Relations</LI>
<LI><em>From</em>: "Geoffrey A. MacDougall" &lt;<A HREF="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 3 Feb 2000 11:51:00 -0500 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<ADDRESS>Title: <STRONG>RE: [MUD-Dev] Community Relations</STRONG></ADDRESS>





<P><FONT SIZE=2>Lovecraft wrote:</FONT>
<BR><FONT SIZE=2>&nbsp; </FONT>
<BR><FONT SIZE=2>&gt; Authoritarianism</FONT>
<BR><FONT SIZE=2>&gt; kills fun for the common man.</FONT>
</P>

<P><FONT SIZE=2>This may, at first, sound off topic, but bear with me...</FONT>
</P>

<P><FONT SIZE=2>The statement &quot;Authoritarianism kills fun for the common man.&quot; is a dangerous one.&nbsp; People who have grown up in western democracies are often want to associate freedom with the ability to choose.&nbsp; The assumption is that people can enjoy themselves more if they are free to pursue whatever it is they want to do.&nbsp; There exists, however, a very strong argument to the contrary - i.e., people are only free when they are free from the burden of choice.&nbsp; Now, this statement may seem preposterous, but follow it through.&nbsp; Who has more freedom - (a) a person who has to decide for themselves, at every moment, and without a referential framework, what course of action is best, or (b) a person who does not have to concern themselves with what is right or wrong, and is able to pursue their own interests within a framework that facilitates their decision making?&nbsp; Who has more freedom, an assembly line worker who always knows, without a doubt, what is expected of them at every moment, or a plant manager who has to make decisions that could have significant repercussions?&nbsp; Who has more freedom, a person who is handed their food at suppertime, or a person who has to decide what to make for themselves?&nbsp; Who has more free time to enjoy themselves?</FONT></P>

<P><FONT SIZE=2>(This is a different argument than the &quot;freedom to&quot; vs. &quot;freedom from&quot; debate.&nbsp; That one centers more upon civil rights - i.e., do I have the right to be free from your influence, or free to act as I chose.)</FONT></P>

<P><FONT SIZE=2>Now the reason I believe this is relevant to MUD development is because it provides a counter balance to the impulse to let the players assume control.&nbsp; It is a very valid argument to say that the game belongs to the players, not the designers, and therefore the decision making power should rest with the former group.&nbsp; At the same time, however, it is a game - or at least a leisure time activity - and people come to MUDs to enjoy themselves.&nbsp; And, in accordance with the argument illustrated above, enjoyment does not necessarily derive from the ability to do whatever you want.&nbsp; A certain amount of restriction can actually add to the fun, in that it frees the players from having to decide if something is right or wrong before they do it.&nbsp; They can just act, without having to think about how to act.&nbsp; As with any system, however, I believe the best solution is one that accommodates both desires.&nbsp; Let those players who want control be allowed to choose, but don't force it upon those players (I would argue the majority of players, at least in a large-scale commercial MUD) who just want to play.</FONT></P>

<P><FONT SIZE=2>Cheers,</FONT>
</P>

<P><FONT SIZE=2>Geoffrey</FONT>
</P>



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<li><strong><A NAME="00267" HREF="msg00267.html">RE: [MUD-Dev] Community Relations</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Community Relations</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 03 Feb 2000, 04:03 GMT
</LI>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Feb 2000, 05:07 GMT
</LI>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Feb 2000, 05:30 GMT
</LI>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 03 Feb 2000, 07:43 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">RE: [MUD-Dev] Community Relations</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Thu 03 Feb 2000, 17:18 GMT
<UL>
<LI><strong><A NAME="00267" HREF="msg00267.html">RE: [MUD-Dev] Community Relations</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 03 Feb 2000, 20:58 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] Community Relations</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 08 Feb 2000, 19:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00085" HREF="msg00085.html">[MUD-Dev] Question about multithreaded servers</A></strong>, 
Fabian Lemke <a href="mailto:lemkef#execpc,com">lemkef#execpc,com</a>, Fri 14 Jan 2000, 18:38 GMT
<UL>
<LI><strong><A NAME="00087" HREF="msg00087.html">Re: [MUD-Dev] Question about multithreaded servers</A></strong>, 
AR Schleicher <a href="mailto:ars#iag,net">ars#iag,net</a>, Fri 14 Jan 2000, 21:48 GMT
</LI>
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</UL></BLOCKQUOTE>

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