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<H1>Re: [MUD-DEV] a shrinking pool of players?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-DEV] a shrinking pool of players?</LI>
<LI><em>From</em>: Matthew Mihaly &lt;<A HREF="mailto:diablo#best,com">diablo#best,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 16 Feb 2000 02:14:44 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 15 Feb 2000, Ryan P. wrote:

&gt; I've played EQ before, and I would say roughly 80% of those people have no
&gt; clue what a text-based mud is. EQ is a commercialized video game in
&gt; every sense of the word. It is akin to UT and Q3A except for the fact that it
&gt; focuses more on a roleplaying aspect rather than kill, kill, kill.
&gt; I wouldn't even consider EQ/UO part of the mudding community. Anyone who
&gt; has started on one of those games then attempts to switch to a text-based
&gt; mud will not be a happy camper. It's just like trying to get heavy video game
&gt; players to play AD&amp;D, it is very difficult unless they have a modicum of
&gt; intelligence and a bit of creativity. Text muds are one step between AD&amp;D
&gt; and video games. EQ/UO are video games, plain and simple.
 
I think you're wrong. The fundamental characteristic of muds, whether text
or graphical, are that they are primarily communities. This has very
little in common with traditional videogames, imho.

--matt




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<LI><STRONG><A NAME="00360" HREF="msg00360.html">Re: [MUD-DEV] a shrinking pool of players?</A></STRONG>
<UL><LI><EM>From:</EM> "Ryan P." &lt;ixiterra#earthlink,net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-DEV] a shrinking pool of players?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00355" HREF="msg00355.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 16 Feb 2000, 03:04 GMT
</LI>
</ul>
<LI><strong><A NAME="00354" HREF="msg00354.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
PartyG2816 <a href="mailto:PartyG2816#aol,com">PartyG2816#aol,com</a>, Wed 16 Feb 2000, 02:35 GMT
<UL>
<LI><strong><A NAME="00360" HREF="msg00360.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Ryan P. <a href="mailto:ixiterra#earthlink,net">ixiterra#earthlink,net</a>, Wed 16 Feb 2000, 05:34 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Wed 16 Feb 2000, 06:48 GMT
</LI>
<LI><strong><A NAME="00365" HREF="msg00365.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 17:29 GMT
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<LI><strong><A NAME="00368" HREF="msg00368.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 17:51 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Thu 17 Feb 2000, 18:40 GMT
<UL>
<LI><strong><A NAME="00391" HREF="msg00391.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 20:47 GMT
<UL>
<LI><strong><A NAME="00420" HREF="msg00420.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Fri 18 Feb 2000, 17:43 GMT
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