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<H1>Re: [MUD-Dev] code base inquiry</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev] code base inquiry</LI>
<LI><em>From</em>: "Justin Rogers" &lt;<A HREF="mailto:justin#mlstoday,com">justin#mlstoday,com</A>&gt;</LI>
<LI><em>Date</em>: Thu, 17 Feb 2000 15:40:14 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[No Quotes because this is original thought]

The codebases that are currently out and that have
protective licenses have them for a reason.  Somebody
spent their time and their effort to create that code and
though you may come along later to in turn put in your
time and effort I had the original idea and thus I get to
set the limits.  So griping about existing codebases isn't
the issue.  What we should be doing is griping about new
codebases and the lack thereof.

New codebases should be created with the allowance that
future developers are allowed to accept donations on the
part of their continued work.  These codebases could also
ask for a donation of say 5% of the donations received so
that they can continue their work.  Kind of like an MLM for
MUDs, but it is all performed via donations...  My crowning
idea for making money on a MUD isn't asking for donations
for playing, but asking for players to pay to achieve certain
things.

For instance:  a house...  To get a house a player would have to
design the house on paper and all objects in that house.  They
would then submit that to the mud designers who would in turn
build his house in the db along with the objects and that player
would be charged for that item.

If a player wanted a unique weapon created and then added to
his player then he would describe the weapon, give its stats,
and finally submit that to the MUD designers.  The only nexus
on this would be that the designer gets to choose the level.  So
a newbie paying for a big custom weapon doesn't always work.

I even think some other things that might be neat would be a quest
that you have to pay for to enter, but that has a purse of say 50%
of all entry fees.  The quest would take approximately two weeks and
the winner would receive say $100 and so would the MUD developers.
Why wouldn't players pay for this kind of stuff.  I think they might.

    - Justin Rogers, CEO DigiTec Web Consultants





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<li><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] code base inquiry</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly &lt;diablo#best,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] code base inquiry</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00381" HREF="msg00381.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 18:06 GMT
<UL>
<LI><strong><A NAME="00382" HREF="msg00382.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 17 Feb 2000, 18:37 GMT
</LI>
<LI><strong><A NAME="00389" HREF="msg00389.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Thu 17 Feb 2000, 20:47 GMT
<UL>
<LI><strong><A NAME="00397" HREF="msg00397.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 17 Feb 2000, 23:22 GMT
<UL>
<LI><strong><A NAME="00404" HREF="msg00404.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Fri 18 Feb 2000, 03:25 GMT
<UL>
<LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 05:03 GMT
<LI><strong><A NAME="00410" HREF="msg00410.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 05:59 GMT
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<LI><strong><A NAME="00405" HREF="msg00405.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 18 Feb 2000, 04:59 GMT
<UL>
<LI><strong><A NAME="00411" HREF="msg00411.html">Re: [MUD-Dev] code base inquiry</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 18 Feb 2000, 07:14 GMT
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