<!-- MHonArc v2.4.4 --> <!--X-Subject: RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry ) --> <!--X-From-R13: "Ybfgre, Dncu" <exbfgreNbevtva.rn.pbz> --> <!--X-Date: Wed, 16 Feb 2000 10:04:32 -0800 --> <!--X-Message-Id: 11A17AA2B9EAD111BCEA00A0C9B4179303D6E28A#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, RE: commercial muds and cable TV (was RE: [MUD-Dev] code base </title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:rkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00367.html">Previous</a> | <a href="msg00370.html">Next</a> ] Thread: [ <a href="msg00693.html">Previous</a> | <a href="msg00351.html">Next</a> ] Index: [ <A HREF="author.html#00371">Author</A> | <A HREF="#00371">Date</A> | <A HREF="thread.html#00371">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI> <LI><em>Subject</em>: RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</LI> <LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Wed, 16 Feb 2000 11:41:29 -0600</LI> <LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI> <LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> > -----Original Message----- > From: Matthew Mihaly [<A HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>] > Sent: Wednesday, February 16, 2000 4:08 AM > To: 'mud-dev#kanga,nu' > Subject: RE: commercial muds and cable TV (was RE: [MUD-Dev] code base > inq uiry ) > > Again, the key really is that you must (in my opinion) cater > to a niche > audience that is willing to pay for the privilege of playing > your game. I > realize this sort of thinking is anathema to some of you big > commercial > players [snip] > I know this sort of model is absolutely not scalable to the > size of large > commercial graphical muds, but it _is_ viable for small niche > text muds at > least. Doesn't sound anathema to me... Actually, it sounds to me very like the model that Simutronics has used for many years, and they had a pretty good sized playerbase. Of course, Simutronics had the advantage of the AOL cash cow for a very long time. What didn't succeed was applying that business model to larger audiences, which is all that the traditional large game companies cared about. I think the model that the big guys are using now is really aimed at capturing such ridiculously huge segments of the market that ancillary revenue and stuff becomes possible also--in other words, it's trying to move in the direction of multiple media. Witness EQ's recent announcement of action figures. -Raph _______________________________________________ MUD-Dev maillist - MUD-Dev#kanga,nu <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00367.html">RE: [MUD-DEV] a shrinking pool of players?</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00370.html">[MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00351.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00371"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00371"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>RE: [MUD-Dev] The Endeavour Map and MUD Applications</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Tue 21 Mar 2000, 16:57 GMT <UL> <LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 21 Mar 2000, 21:45 GMT <UL> <LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Joel Dillon <a href="mailto:jo#trolltech,com">jo#trolltech,com</a>, Wed 22 Mar 2000, 17:19 GMT <UL> <LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Mar 2000, 22:07 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00371" HREF="msg00371.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 18:04 GMT <LI><strong><A NAME="00351" HREF="msg00351.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT <UL> <LI><strong><A NAME="00366" HREF="msg00366.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 17:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00352" HREF="msg00352.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT <UL> <LI><strong><A NAME="00379" HREF="msg00379.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Thu 17 Feb 2000, 18:06 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>