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<H1>RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</LI>
<LI><em>From</em>: "Koster, Raph" &lt;<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 16 Feb 2000 11:41:29 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>


&gt; -----Original Message-----
&gt; From: Matthew Mihaly [<A  HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>]
&gt; Sent: Wednesday, February 16, 2000 4:08 AM
&gt; To: 'mud-dev#kanga,nu'
&gt; Subject: RE: commercial muds and cable TV (was RE: [MUD-Dev] code base
&gt; inq uiry )
&gt; 
&gt; Again, the key really is that you must (in my opinion) cater 
&gt; to a niche
&gt; audience that is willing to pay for the privilege of playing 
&gt; your game. I
&gt; realize this sort of thinking is anathema to some of you big 
&gt; commercial
&gt; players
[snip]
&gt; I know this sort of model is absolutely not scalable to the 
&gt; size of large
&gt; commercial graphical muds, but it _is_ viable for small niche 
&gt; text muds at
&gt; least.

Doesn't sound anathema to me... Actually, it sounds to me very like the
model that Simutronics has used for many years, and they had a pretty good
sized playerbase. Of course, Simutronics had the advantage of the AOL cash
cow for a very long time. What didn't succeed was applying that business
model to larger audiences, which is all that the traditional large game
companies cared about.

I think the model that the big guys are using now is really aimed at
capturing such ridiculously huge segments of the market that ancillary
revenue and stuff becomes possible also--in other words, it's trying to move
in the direction of multiple media. Witness EQ's recent announcement of
action figures.

-Raph



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] The Endeavour Map and MUD Applications</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00673" HREF="msg00673.html">RE: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Lo, Kam <a href="mailto:LoK#logica,com">LoK#logica,com</a>, Tue 21 Mar 2000, 16:57 GMT
<UL>
<LI><strong><A NAME="00676" HREF="msg00676.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Tue 21 Mar 2000, 21:45 GMT
<UL>
<LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Joel Dillon <a href="mailto:jo#trolltech,com">jo#trolltech,com</a>, Wed 22 Mar 2000, 17:19 GMT
<UL>
<LI><strong><A NAME="00693" HREF="msg00693.html">Re: [MUD-Dev] The Endeavour Map and MUD Applications</A></strong>, 
Justin Rogers <a href="mailto:justin#mlstoday,com">justin#mlstoday,com</a>, Wed 22 Mar 2000, 22:07 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00371" HREF="msg00371.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inq uiry )</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 18:04 GMT
<LI><strong><A NAME="00351" HREF="msg00351.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT
<UL>
<LI><strong><A NAME="00366" HREF="msg00366.html">RE: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry )</A></strong>, 
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 17:29 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00352" HREF="msg00352.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 02:07 GMT
<UL>
<LI><strong><A NAME="00379" HREF="msg00379.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>, 
Bryce Harrington <a href="mailto:bryce#neptune,net">bryce#neptune,net</a>, Thu 17 Feb 2000, 18:06 GMT
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</UL>
</LI>
</UL></BLOCKQUOTE>

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