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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Chris Turner &lt;<A HREF="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</A>&gt;</LI>
<LI><em>Date</em>: Sat, 22 Jan 2000 14:34:52 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 10 Jan 2000, Dundee wrote:

&gt; &gt; Eli Stevens wrote:
&gt; &gt; &gt;    To the northeast:
&gt; &gt; &gt;       Two ugly thugs.
&gt; 
&gt; Douglas Couch wrote:
&gt; &gt; How does this affect the thugs?  Presumably, if you can see the thugs, then
&gt; &gt; they should be able to see you also.  Does this mean that auto-attacking
&gt; &gt; mobs will move and attack to adjacent rooms too?  
&gt; 
&gt; And if so, how is the end result any different than just not being able to
&gt; see into adjacent rooms in the first place?  You step into a room, you get
&gt; attacked by two ugly thugs that you couldn't see from where you were before.

The difference is that the thugs first have to react to your arrival
nearby, move to the room and _THEN_ hit you.  By which time you would have
spotted them and run away.

Ideally you should be able to see as far as possible - and hear things you
can't see.

Chris
-- 
christ#rd,bbc.co.uk   #include &lt;stddisclaimer.h&gt;   <A  HREF="http://www.fysh.org/~maddy">http://www.fysh.org/~maddy</A>

   "So this is really me? A no-style gimbo with teeth druids could use as a
       place of worship" - Duaine Dibley (Red Dwarf - "Back to Reality")




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<LI><STRONG><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00075" HREF="msg00075.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Mon 10 Jan 2000, 18:11 GMT
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Eli Stevens (Grey) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Mon 10 Jan 2000, 17:57 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Douglas Couch <a href="mailto:dscouch#purdue,edu">dscouch#purdue,edu</a>, Mon 10 Jan 2000, 20:01 GMT
<UL>
<LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 10 Jan 2000, 20:31 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Sat 22 Jan 2000, 18:14 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 10 Jan 2000, 21:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: Ok, got some brand new core dumps.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Jan 2000, 19:41 GMT
<LI><strong><A NAME="00062" HREF="msg00062.html">[MUD-Dev] An introduction...</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Thu 06 Jan 2000, 23:11 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00070" HREF="msg00070.html">Re: [MUD-Dev] An introduction...</A></strong>, 
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Sat 08 Jan 2000, 07:23 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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