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<H1>Re: [MUD-Dev] Planet/Solar System Generation</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Planet/Solar System Generation</LI>
<LI><em>From</em>: <A HREF="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</A></LI>
<LI><em>Date</em>: Wed, 19 Jan 2000 10:49:54 +1300</LI>
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<PRE>
On Tue, Jan 18, 2000 at 03:01:05PM -0600, Wes Connell wrote:
&gt; 
&gt; Does anyone have any good links to some planet/solar system generation 
&gt; resources? I'm looking for some algorithms or cgis that will correctly 
&gt; generate a planet. The depth of detail I am looking for is like size of the
&gt; planet, distance from its star, size / temp of its star. At the same time 
&gt; making sure the planet would be habitable and such. The physics behind such
&gt; a task are currently beyond my ability.

Try: <A  HREF="http://www.compulink.co.uk/~vicarage/planets/">http://www.compulink.co.uk/~vicarage/planets/</A>

It's a CGI interface to a star/planet generator:

   Forms allow you to select a pair of starting points from a set of both
   real stars and planets and those from Science Fiction. It is possible
   to design your own worlds. The Sun-Earth-Moon combination can always
   be chosen for comparison.

It generates a lot of general information (rotational period, gravity,
escape velocity, etc) about a star/planet/moon system. Also there's a lot of
reference information covering the details of the calculations it performs.

-- 
Oliver Jowett - icecube#ihug,co.nz - <A  HREF="http://homepages.ihug.co.nz/~icecube/">http://homepages.ihug.co.nz/~icecube/</A>
KeyID: 1024/679D94C5  Fingerprint: CD94 5270 E2F4 339F 6A90 05C9 9DE4 EECC



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<LI><STRONG><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Planet/Solar System Generation</A></STRONG>
<UL><LI><EM>From:</EM> Wes Connell &lt;wconnell#adhesive,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] How to handle/display partial language skill</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Wed 19 Jan 2000, 05:33 GMT
</LI>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Matt Chatterley <a href="mailto:chattemp#ee,port.ac.uk">chattemp#ee,port.ac.uk</a>, Wed 19 Jan 2000, 14:58 GMT
</LI>
<LI><strong><A NAME="00160" HREF="msg00160.html">Re: [MUD-Dev] How to handle/display partial language skill</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 19 Jan 2000, 18:20 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Planet/Solar System Generation</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Tue 18 Jan 2000, 20:52 GMT
<UL>
<LI><strong><A NAME="00138" HREF="msg00138.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Tue 18 Jan 2000, 22:14 GMT
</LI>
<LI><strong><A NAME="00141" HREF="msg00141.html">[MUD-Dev] Planet/Solar System Generation</A></strong>, 
Nolan Darilek <a href="mailto:nolan_d#bigfoot,com">nolan_d#bigfoot,com</a>, Wed 19 Jan 2000, 02:56 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Wes Connell <a href="mailto:wconnell#adhesive,com">wconnell#adhesive,com</a>, Wed 19 Jan 2000, 17:49 GMT
<UL>
<LI><strong><A NAME="00166" HREF="msg00166.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Jan 2000, 23:25 GMT
</LI>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] Planet/Solar System Generation</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 31 Jan 2000, 00:11 GMT
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