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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: <A HREF="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</A> (Dundee)</LI>
<LI><em>Date</em>: Mon, 10 Jan 2000 20:26:57 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
&gt; Eli Stevens wrote:
&gt; &gt;    To the northeast:
&gt; &gt;       Two ugly thugs.

Douglas Couch wrote:
&gt; How does this affect the thugs?  Presumably, if you can see the thugs, then
&gt; they should be able to see you also.  Does this mean that auto-attacking
&gt; mobs will move and attack to adjacent rooms too?  

And if so, how is the end result any different than just not being able to
see into adjacent rooms in the first place?  You step into a room, you get
attacked by two ugly thugs that you couldn't see from where you were before.

-- 
<A  HREF="http://dundee.uong.com/">http://dundee.uong.com/</A>



_______________________________________________
MUD-Dev maillist  -  MUD-Dev#kanga,nu
<A  HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>

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<li><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> Chris Turner &lt;christ#rd,bbc.co.uk&gt;</li></ul>
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<LI><STRONG><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Douglas Couch &lt;dscouch#purdue,edu&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: player politics (was RE: [MUD-Dev] An introduction...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00250" HREF="msg00250.html">RE: player politics (was RE: [MUD-Dev] An introduction...)</A></strong>, 
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 31 Jan 2000, 17:29 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00075" HREF="msg00075.html">RE: [MUD-Dev] Optimized Object Storage</A></strong>, 
Ian Macintosh <a href="mailto:iman#issystems,co.nz">iman#issystems,co.nz</a>, Mon 10 Jan 2000, 18:11 GMT
<LI><strong><A NAME="00074" HREF="msg00074.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Eli Stevens (Grey) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Mon 10 Jan 2000, 17:57 GMT
<UL>
<LI><strong><A NAME="00076" HREF="msg00076.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Douglas Couch <a href="mailto:dscouch#purdue,edu">dscouch#purdue,edu</a>, Mon 10 Jan 2000, 20:01 GMT
<UL>
<LI><strong><A NAME="00078" HREF="msg00078.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 10 Jan 2000, 20:31 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Sat 22 Jan 2000, 18:14 GMT
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</UL>
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</UL>
</LI>
<LI><strong><A NAME="00081" HREF="msg00081.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 10 Jan 2000, 21:49 GMT
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</UL>
</LI>
<LI><strong><A NAME="00073" HREF="msg00073.html">[MUD-Dev] Re: Ok, got some brand new core dumps.</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Jan 2000, 19:41 GMT
<LI><strong><A NAME="00062" HREF="msg00062.html">[MUD-Dev] An introduction...</A></strong>, 
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Thu 06 Jan 2000, 23:11 GMT
</LI>
</UL></BLOCKQUOTE>

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